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Breath of Fire IV Enemy Database v1.2.
Copyright 2023 by Navarchos
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--------------------------------------------------------------------------------

Table of Contents

--------------------------------------------------------------------------------

0. Credits                                      -- [CRED]

1. Introduction                                 -- [INTR]

2. Enemy database                               -- [ENDB]

3. Enemy formation data                         -- [FORM]

4. Changelog                                    -- [CLOG]



[CRED]--------------------------------------------------------------------------

0. Credits

--------------------------------------------------------------------------------

- slivers7/ZC Liu: Without their Enemy and Information Guide, a lot of the work
  figuring out enemy AI would have taken me much longer. Link to their guide:
  https://gamefaqs.gamespot.com/ps/196818-breath-of-fire-iv/faqs/12971
- second_advent: For the formatting and terminology used in this database, which
  is based on their Breath of Fire III Enemy Database. Link to their guide:
  https://gamefaqs.gamespot.com/ps/196817-breath-of-fire-iii/faqs/57525
- ForteGSOmega: For their efforts in hacking this game over 13 years ago. The
  list of enemies they compiled helped tremendously when I was hacking the game 
  myself. Unfortunately, the website that hosted his notes is no longer live. 
  An archive can be found here: https://www.mediafire.com/file/e315n3d3h1dgj21

For corrections and suggestions, please send your email to:
navarchos_ta <at> protonmail <dot> com
removing the spaces, replacing <at> with @ and <dot> with .



[INTR]--------------------------------------------------------------------------

1. Introduction

--------------------------------------------------------------------------------

+++++++++++++++++
 Entry structure
+++++++++++++++++

The first part of each entry is structured like so:

================================
[InGameName] ([Expanded Name])
================================
Type: ...
(Initial behavior: 
    ...)
(Initial status:
    ...)

HP: 12345
AP: 12345
(Shield points: 123)
Level: 99
PWR: 123
DEF: 123
AGL: 123
WIS: 123

Melee: 7
Ranged: 7
Magical: 7
Breath: 7
Fire: 7
Wind: 7
Water: 7
Earth: 7
Holy: 7
Mind: 7
Status: 7
Death: 7

EXP: 12345
Zenny: 12345
Steal: ... (Steal rate)
Drop: ... (Drop rate)


The second part contains the enemy's AI table. The AI table comprises a default
entry and eight additional entries.
The default entry contains the action and ability probabilities:

~~~~~~~
Default
~~~~~~~
Actions: <Attack, ability, defend, or escape probabilities>
Abilities: <Probabilities of each spell being used>


The other AI entries are structured like so:

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: <The condition that triggers this entry>
Actions: <Attack, ability, defend, or escape probabilities>
Abilities: <Probabilities of each spell being used>
Stat changes:
    <Changes to EXP, Zenny, PWR, WIS, DEF, AGL, LVL and resistances>
Steal and drop:
    <Changes to the steal item, steal rate, drop item and drop rate>
Status changes:
    <Changes to the enemy's status>
Behavior changes:
    <Changes to the enemy's behavior>
Transform:
    <What the enemy transforms into, what the enemy keeps from its old self and
     what it takes from the new enemy it transforms to>
Message: <The message that displays when this entry is triggered>


+++++++
 Stats
+++++++
- Type: This mostly determines the enemy's weaknesses to certain abilities and
  weapons. For example, insects are weak to Spray.
- HP: If an enemy's HP is set to 1,000,000, then it becomes invincible. If this
  decreases, then the enemy is no longer invincible.
- Initial status: Certain enemies start the battle with status effect(s), such 
  as Sleep, Confused or with the shield enabled.
- Initial behavior: Certain enemies have special initial behavior(s), such as
  higher dodge rates, being idle, or reverse targetting.
- Shield points: If the enemy starts with the "Shield" condition, then the 
  damages caused by melee and ranged attacks are absored down by a shield. This 
  shield is not permanent and will be destroyed after a certain number of 
  attacks. This stat determines how long that shield lasts. Different weapons 
  destroy the shield at different rates.
- Resistances go from 1 to 7, where 1 is the weakest resistance and 7 is the
  strongest. The following is a table of resistance values and their effects, 
  adapted from Desmond Xie's FAQ:

Elemental resistances (Fire, Wind, Water, Earth):

    Value   Damage Taken
    ----------------------------------
    0       Receives 200% damage
    1       Receives 150% damage
    2       Receives 100% damage
    3       Receives  75% damage
    4       Receives  50% damage
    5       Receives  25% damage
    6       Receives   0% damage
    7       Absorbs damage

Holy resistance for offensive attacks:

    Value   Damage Taken
    ----------------------------------
    0       Receives 225% damage
    1       Receives 200% damage
    2       Receives 175% damage
    3       Receives 150% damage
    4       Receives 125% damage
    5       Receives 100% damage
    6       Receives  50% damage
    7       Receives   0% damage

Holy resistance for healing spells:

    Value   Damage Taken
    ----------------------------------
    0       Receives 200% as damage
    1       Receives 150% as damage
    2       Receives   0% healing
    3       Receives  25% healing
    4       Receives  50% healing
    5       Receives 100% healing
    6       Receives 200% healing
    7       Receives 300% healing

- Steal and drop rates: These determine how likely the enemy is going to drop or
  give its drop/steal item. The following is a table of drop probabilities:

  Value     Probability
  ----------------------------------
  0         0%
  1         0.78125%
  2         1.5625%
  3         6.25%
  4         12.5%
  5         25%
  6         50%
  7         100%



++++++++++++
 Conditions
++++++++++++

- A conition triggers an AI command set. 
- Some conditions are repeatable, and others are not. Repeatable conditions can
  be activated multiple times in a single battle, while non-repeatable 
  conditions can only be activated once. However, this is reset when an enemy
  transforms to another enemy.
- Some conditions are triggered only once after after the condition becomes
  true, but can be triggered again when the condition first becomes false, then
  true again. For example, the condition "When current HP < max HP/2" is 
  triggered the first time the enemy's HP drops below half. It can then be
  triggered again by healing the enemy past halfway and then attacking it until
  its HP is below half again.
- Counters are used to count turns or combos. Combo counters are reset every 
  turn, and only count combo points that attack the enemy itself?
- "When hit by certain spells": The list of spells that activate this condition
  seems very arbitrary to me. Notable spells that activate this condition 
  include level 1, 2 and 3 elemental spells (e.g. flare, cyclone, blizzard),
  combos of those spells (e.g. simoon, eruption), charm, and whiteout (which is
  inaccessible to the player in a vanilla game).


+++++++++
 Actions
+++++++++

- If not idle, there are four things an enemy can do on their turn:
  - Attack
  - Guard
  - Escape
  - Use an ability
- Each enemy starts with default chances of triggering the last four actions.
- When an AI entry is activated, but it doesn't indicate the probability of 
  those four actions, it means that the previous probabilities are retained.
- Enemies can transform into another enemy. The enemy can choose to keep some of
  its old stats, or change it to the stats of the new enemy.



[ENDB]--------------------------------------------------------------------------

2. Enemy database

--------------------------------------------------------------------------------

========================================
[????]
========================================
Type: Demon
Initial behavior:
    Idle
    Frequent dodges

HP: 300
AP: 100
LVL: 2
PWR: 46
DEF: 15
AGL: 16
WIS: 50

Melee: 2
Ranged: 2
Magical: 7
Breath: 2
Fire: 6
Wind: 6
Water: 6
Earth: 6
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 96
Steal: Nothing
Drop: Ice Punch (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 2/8 Sleep, 2/8 Confuse, 2/8 Silence, 2/8 Snap

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When I am alone
Behavior changes:
    No longer idle
Resistance changes:
    Magical: 2
    Fire: 2
    Wind: 2
    Water: 2
    Earth: 2
    Holy: 2

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Fourth turn
Actions: 2/4 Attack, 2/4 Escape
Behavior changes:
    No longer idle



========================================
[???? (2)]
========================================
Type: Machine
Initial behavior:
    Idle

HP: 1
AP: 0
LVL: 5
PWR: 1
DEF: 1
AGL: 1
WIS: 999

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 1
EXP: 2
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Escape
Abilities: 8/8 Nothing

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Fifth turn
Behavior changes:
    No longer idle



========================================
[???? (3)]
========================================
Type: Machine
Initial behavior:
    Idle

HP: 1
AP: 0
LVL: 5
PWR: 1
DEF: 1
AGL: 1
WIS: 999

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 10
EXP: 2
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Guard
Abilities: 8/8 Nothing

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Third turn
Behavior changes:
    No longer idle



========================================
[Archer]
========================================
Type: Humanoid
Initial behavior:
    Lucky strikes

HP: 600
AP: 20
LVL: 20
PWR: 50
DEF: 35
AGL: 13
WIS: 8

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 30
EXP: 130
Steal: Healing Herb (5)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Nothing



========================================
[Armor]
========================================
Type: Machine
Initial status:
    Shield enabled

HP: 580
AP: 36
Shield points: 8
LVL: 42
PWR: 30
DEF: 28
AGL: 17
WIS: 8

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 7
Death: 7

Zenny: 55
EXP: 80
Steal: Raptor Claws (3)
Drop: Cuirass (1)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Wild Swing

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Behavior changes:
    Idle

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is even
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When shield is active but destroyed (non-repeatable)
Status changes:
    Disable shield
Steal and drop changes:
    Steal: Nothing
    Drop: Nothing
Message: Armor's body has cracked!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When item is stolen (non-repeatable)
Stat changes:
    PWR: x0.7

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When Ryu's level - my level >= 32 (non-repeatable)
Abilities: 3/8 Might, 5/8 Wild Swing



========================================
[Army Bat]
========================================
Type: Beast
Initial behavior:
    Idle
    Lucky strikes

HP: 8
AP: 45
LVL: 5
PWR: 45
DEF: 1
AGL: 33
WIS: 2

Melee: 2
Ranged: 0
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 20
EXP: 30
Steal: Berries (3)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Shadowwalk

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by any successful attack (non-repeatable)
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Third turn
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 4/4 Ability



========================================
[Baby Goo]
========================================
Type: Beast

HP: 2800
AP: 50
LVL: 55
PWR: 195
DEF: 110
AGL: 70
WIS: 999

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 0
Death: 2

Zenny: 300
EXP: 1700
Steal: Apple (5)
Drop: PointedStick (3)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Burn

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 2/4 Attack, 1/4 Escape, 1/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Abilities: 8/8 Timed Blow

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 1



========================================
[Bad Coil]
========================================
Type: Beast

HP: 1400
AP: 60
LVL: 15
PWR: 100
DEF: 70
AGL: 10
WIS: 20

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 4
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 80
EXP: 310
Steal: Vitamin (3)
Drop: Ginseng (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Snap

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by Mud Pup)
Abilities: 8/8 Command
Behavior changes:
    Enable turn counter

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When turn counter reaches 1
Abilities: 2/8 Command, 3/8 Might, 3/8 Slow

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When turn counter reaches 2
Behavior changes:
    Disable turn counter

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When I am alone
Actions: 4/4 Attack



========================================
[Bandit]
========================================
Type: Humanoid

HP: 500
AP: 10
LVL: 30
PWR: 37
DEF: 22
AGL: 18
WIS: 12

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 80
EXP: 60
Steal: Moon Sword (3)
Drop: Healing Herb (6)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Sever

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 4/4 Attack
Abilities: 8/8 Healing Herb

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by Healing Herb (non-repeatable)
Actions: 4/4 Attack
Steal and drop changes:
    Steal: Nothing
    Drop: Nothing

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 4/4 Escape



========================================
[BeeTroop] [Bee Troop]
========================================
Type: Insect
Initial status:
    Shield enabled

HP: 800
AP: 34
Shield points: 10
LVL: 45
PWR: 38
DEF: 30
AGL: 20
WIS: 15

Melee: 4
Ranged: 4
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 100
EXP: 120
Steal: Healing Herb (3)
Drop: BronzeShield (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Wild Swing

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current AP < max AP/16
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (non-repeatable)
Message: BeeTroop uses its shield to guard against normal attacks.

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When shield is active but destroyed (non-repeatable)
Stat changes:
    EXP: x1.5
Transformation:
    Become BeeTroop (2)
    Change steal and drop items
    Change resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name
Message: BeeTroop's shield has been destroyed!



========================================
[BeeTroop (2)] [Bee Troop (w/o shield)]
========================================
Type: Insect

HP: 800
AP: 34
LVL: 45
PWR: 38
DEF: 23
AGL: 20
WIS: 15

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 100
EXP: 120
Steal: Healing Herb (7)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Risky Blow

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 2/4 Attack, 2/4 Ability



========================================
[Beihl]
========================================
Type: Demon
Initial behavior:
    Lucky strikes

HP: 5000
AP: 130
LVL: 85
PWR: 230
DEF: 130
AGL: 50
WIS: 3

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 4
Mind: 2
Status: 7
Death: 7

Zenny: 380
EXP: 3000
Steal: Ouroboros (2)
Drop: Magic Shard (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Blizzard, 4/8 Death

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by Quisit)
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Blizzard, 4/8 Death

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 2



========================================
[Berserkr] [Berserker]
========================================
Type: Machine
Initial behavior:
    Idle
    Reverse targetting

HP: 1500
AP: 100
LVL: 58
PWR: 160
DEF: 90
AGL: 1
WIS: 30

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 5
Water: 5
Earth: 4
Holy: 5
Mind: 2
Status: 5
Death: 7

Zenny: 200
EXP: 1000
Steal: Aurum (4)
Drop: Bent Screw (6)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Jolt

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Message: Zzzzt...zzztttt...bbbb...zzttt...

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Message: zee...zeezee...po...zee...

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by any successful attack (non-repeatable)
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by an elemental combo (non-repeatable)
Behavior changes:
    No longer idle
    Disable reverse targetting

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: Third turn
Actions: 4/4 Escape
Behavior changes:
    No longer idle



========================================
[Bilbao]
========================================
Type: Beast

HP: 1700
AP: 80
LVL: 40
PWR: 210
DEF: 160
AGL: 125
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 0
Death: 2

Zenny: 230
EXP: 2800
Steal: Loins (3)
Drop: Protein (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Blitz

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 2/4 Guard, 1/4 Ability



========================================
[Bilboa]
========================================
Type: Beast

HP: 2500
AP: 20
LVL: 16
PWR: 65
DEF: 25
AGL: 30
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 80
EXP: 230
Steal: Roast (3)
Drop: Ginseng (1)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Last Resort

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (non-repeatable)
Actions: 2/4 Attack, 2/4 Escape



========================================
[Bilbul]
========================================
Type: Beast

HP: 780
AP: 20
LVL: 21
PWR: 80
DEF: 40
AGL: 50
WIS: 25

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 6
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 60
EXP: 280
Steal: Roast (2)
Drop: Protein (1)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 8/8 Howling

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 1/4 Attack, 3/4 Ability



========================================
[BlackGoo] [Black Goo]
========================================
Type: Beast

HP: 2300
AP: 50
LVL: 49
PWR: 240
DEF: 180
AGL: 175
WIS: 220

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 4
Mind: 2
Status: 2
Death: 6

Zenny: 550
EXP: 3200
Steal: Dark Draught (2)
Drop: Belladonna (2)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 3/8 Death, 5/8 Flare

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When Ryu's level - my level >= 1 (non-repeatable)
Abilities: 8/8 Ebonfire

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 8/8 Timed Blow

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When I am alone
Actions: 1/4 Attack, 3/4 Ability



========================================
[BloodBat]
========================================
Type: Beast
Initial behavior:
    Frequent dodges

HP: 300
AP: 16
LVL: 20
PWR: 72
DEF: 40
AGL: 50
WIS: 20

Melee: 2
Ranged: 0
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 6
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 80
EXP: 180
Steal: Straw (3)
Drop: Life Shard (1)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 4/8 Sleep, 4/8 Syphon

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When item is stolen (non-repeatable)
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Abilities: 8/8 Syphon

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Fourth turn
Actions: 2/4 Attack, 2/4 Escape



========================================
[Blue Cap]
========================================
Type: Beast

HP: 950
AP: 20
LVL: 25
PWR: 76
DEF: 45
AGL: 18
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 4
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 40
EXP: 190
Steal: Bird Drop (5)
Drop: Water Bomb (3)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Frost

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 1

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 2/4 Escape, 1/4 Ability



========================================
[BlueBall] [Blue Ball]
========================================
Type: Demon

HP: 1300
AP: 30
LVL: 26
PWR: 96
DEF: 56
AGL: 60
WIS: 13

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 1
Wind: 1
Water: 7
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 60
EXP: 380
Steal: Water Seed (3)
Drop: Croc Tear (4)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Giant Growth

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (non-repeatable)
Abilities: 8/8 Frost Strike
Message: BlueBall's water has frozen!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When blinded (non-repeatable)
Stat changes:
    EXP: x2.0



========================================
[Bokta]
========================================
Type: Demon
Initial behavior:
    Lucky strikes

HP: 1500
AP: 100
LVL: 13
PWR: 62
DEF: 50
AGL: 40
WIS: 10

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 1
Mind: 2
Status: 2
Death: 2

Zenny: 60
EXP: 300
Steal: Nothing
Drop: Life Shard (6)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Nothing

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 2, except for
           the first turn
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 2
Actions: 4/4 Attack



========================================
[Bollor]
========================================
Type: Humanoid

HP: 1400
AP: 15
LVL: 27
PWR: 105
DEF: 60
AGL: 20
WIS: 50

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 5
Water: 2
Earth: 0
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 150
EXP: 330
Steal: Weather Vane (3)
Drop: Weather Wand (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Sever

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 1

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 2

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 4/4 Attack



========================================
[Bolt Trp] [Bolt Troop]
========================================
Type: Humanoid
Initial behavior:
    Frequent dodges

HP: 200
AP: 60
LVL: 48
PWR: 120
DEF: 80
AGL: 90
WIS: 40

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 180
EXP: 850
Steal: Bent Screw (3)
Drop: FeatherSword (2)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Knock Out

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 1

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Abilities: 4/8 Knock Out, 4/8 Weaken

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Third turn
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 2

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by BoltArch, Bolt Trp)
Stat changes:
    EXP: x1.5
    PWR: x1.2
Message: "You killed him! How could you!?"



========================================
[BoltArch] [Bolt Archer]
========================================
Type: Humanoid
Initial behavior:
    Frequent dodges

HP: 200
AP: 70
LVL: 48
PWR: 130
DEF: 90
AGL: 100
WIS: 40

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 250
EXP: 850
Steal: Bent Screw (3)
Drop: Lgt.Clothing (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Double Blow, 4/8 Mind Flay

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 1

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 2

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by BoltArch, Bolt Trp)
Abilities: 8/8 Multistrike
Stat changes:
    EXP: x1.5
    AGL: x1.5
Message: "You killed him! How could you!?"



========================================
[BoltMage] [Bolt Mage]
========================================
Type: Humanoid

HP: 200
AP: 120
LVL: 48
PWR: 125
DEF: 80
AGL: 120
WIS: 50

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 230
EXP: 900
Steal: Bent Screw (3)
Drop: Wisdom Ring (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 4/8 Cyclone, 4/8 Ice Blast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by BoltArch, Bolt Trp)
Abilities: 8/8 Silence

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by BoltArch, Bolt Trp)
Abilities: 4/8 Typhoon, 4/8 Blizzard
Stat changes:
    EXP: x1.5
Message: "You killed him! How could you!?"



========================================
[Bot]
========================================
Type: Machine

HP: 1100
AP: 26
LVL: 24
PWR: 81
DEF: 52
AGL: 25
WIS: 15

Melee: 3
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 1
Earth: 5
Holy: 5
Mind: 2
Status: 6
Death: 7

Zenny: 0
EXP: 330
Steal: MultiGun (2)
Drop: Aurum (2)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 8/8 Flare

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (non-repeatable)
Status changes:
    Confused
Message: Bot was hit with water and shorted out!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by an elemental combo (non-repeatable)
Stat changes:
    EXP: x2.0
Transformation:
    Become Bot (2)
    Change steal and drop items
    Change resistances
    Change PWR, DEF, AGL and WIS
    Preserve HP and AP
    Preserve name
Message: Bot's body bursts open!



========================================
[Bot (2)] [Bot (damaged)]
========================================
Type: Machine
Initial behavior:
    Idle

HP: 1100
AP: 26
LVL: 24
PWR: 81
DEF: 52
AGL: 25
WIS: 15

Melee: 3
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 0
Earth: 5
Holy: 5
Mind: 2
Status: 6
Death: 7

Zenny: 0
EXP: 330
Steal: Bent Screw (6)
Drop: Aurum (5)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Sacrifice

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/1
Behavior changes:
    Enable turn counter
Message: Zzzzt...zzztttt...bbbb...zzttt...

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When turn counter reaches 1
Message: zee...zeezee...po...zee...

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When turn counter reaches 2
Transformation:
    Become Bot
    Change steal and drop items
    Change resistances
    Change PWR, DEF, AGL and WIS
    Preserve HP and AP
    Preserve name
Message: Bot has recovered.



========================================
[BttlSuit] [Battle Suit]
========================================
Type: Machine
Initial status:
    Shield enabled

HP: 3500
AP: 65
Shield points: 16
LVL: 65
PWR: 162
DEF: 120
AGL: 35
WIS: 40

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 7
Death: 7

Zenny: 280
EXP: 1800
Steal: Stunner (2)
Drop: Gideon'sGarb (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Focus

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When shield is active but destroyed (non-repeatable)
Status changes:
    Disable shield
Steal and drop changes:
    Steal: Nothing
    Drop: Nothing
Message: BttlSuit's body has cracked!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When item is stolen (non-repeatable)
Stat changes:
    PWR: x0.8

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Second turn
Abilities: 3/8 Wild Swing, 2/8 Rock Blast, 3/8 Focus

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When the current turn number is even
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: First turn
Abilities: 8/8 Focus



========================================
[Cadaver]
========================================
Type: Demon

HP: 1000
AP: 10
LVL: 12
PWR: 50
DEF: 5
AGL: 16
WIS: 10

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 0
Mind: 2
Status: 2
Death: 7

Zenny: 32
EXP: 65
Steal: Chain Cap (2)
Drop: Rotten Meat (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Feint

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/8
Abilities: 8/8 Recall

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by Warlok)
Stat changes:
    Zenny: x10.0, EXP: x10.0
    Max AP: x3.5
    Max HP: x3.5
    PWR: x3.5
    DEF: x3.5
    AGL: x3.5
    WIS: x3.5
    LVL: x3.5

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When both flag 1 and flag 2 are active
    (Enabled by Warlok)
Stat changes:
    Zenny: x0.1, EXP: x0.1
    Max AP: x0.3
    Max HP: x0.3
    PWR: x0.3
    DEF: x0.3
    AGL: x0.3
    WIS: x0.3
    LVL: x0.3



========================================
[Cairn]
========================================
Type: Beast
Initial behavior:
    Idle

HP: 1000
AP: 50
LVL: 50
PWR: 220
DEF: 310
AGL: 120
WIS: 50

Melee: 2
Ranged: 4
Magical: 2
Breath: 2
Fire: 2
Wind: 5
Water: 7
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 800
EXP: 2000
Steal: Electrode (3)
Drop: MultiVitamin (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Escape
Abilities: 3/8 Stone Pillar, 5/8 Magic Ball

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Third turn
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by an earth-elemental attack (non-repeatable)
Actions: 1/4 Attack, 3/4 Ability
Behavior changes:
    No longer idle
Stat changes:
    EXP: x2.0

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: First turn
Message: Cairn is waiting patiently...



========================================
[Cap]
========================================
Type: Beast

HP: 170
AP: 13
LVL: 9
PWR: 18
DEF: 10
AGL: 9
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 8
EXP: 7
Steal: Berries (4)
Drop: Healing Herb (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Guard, 2/4 Ability
Abilities: 8/8 Distracted

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 1

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by any successful attack (repeatable)
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by Red Cap)
Actions: 4/4 Attack
Stat changes:
    Zenny: x1.5, EXP: x1.5
    PWR: x1.5
    DEF: x1.5
    AGL: x1.5

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: Tenth turn
Actions: 4/4 Escape



========================================
[Catrpilr] [Caterpillar]
========================================
Type: Insect
Initial behavior:
    Target opponent with the lowest HP

HP: 600
AP: 20
LVL: 11
PWR: 62
DEF: 35
AGL: 10
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 0
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 50
EXP: 90
Steal: Berries (4)
Drop: Panacea (2)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 8/8 Feint

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 1/4 Attack, 3/4 Ability



========================================
[Chingol]
========================================
Type: Humanoid

HP: 4000
AP: 86
LVL: 99
PWR: 215
DEF: 100
AGL: 16
WIS: 8

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 380
EXP: 2300
Steal: Toothpick (5)
Drop: Holy Mantle (2)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Speed

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When item is stolen (non-repeatable)
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Shadowwalk



========================================
[Chkom]
========================================
Type: Demon

HP: 1600
AP: 100
LVL: 14
PWR: 60
DEF: 50
AGL: 45
WIS: 20

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 1
Mind: 2
Status: 2
Death: 2

Zenny: 50
EXP: 320
Steal: Nothing
Drop: Magic Shard (6)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Sleep

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Actions: 4/4 Ability
Abilities: 8/8 Sleep

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Rock Blast



========================================
[Chopam]
========================================
Type: Machine

HP: 10000
AP: 30
LVL: 10
PWR: 250
DEF: 10
AGL: 100
WIS: 50

Melee: 7
Ranged: 7
Magical: 7
Breath: 7
Fire: 6
Wind: 6
Water: 6
Earth: 6
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 5000
EXP: 4000
Steal: Mass Driver (1)
Drop: Chopam Plate (6)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Inferno

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Message: "Defensive screen activated."

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Abilities: 8/8 Gigaflare
Message: "Defensive screen activated."

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Third turn
Behavior changes:
    Idle
Resistance changes:
    Melee: 4
    Ranged: 4
    Magical: 1
    Breath: 2
    Fire: 2
    Wind: 2
    Water: 2
    Earth: 2
Message: "Defensive screen disabled."

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Fourth turn
Actions: 4/4 Escape
Behavior changes:
    No longer idle
Stat changes:
    AGL: x10.0
Message: "Initiating retreat."



========================================
[Copycat]
========================================
Type: Demon
Initial behavior:
    Idle

HP: 2000
AP: 30
LVL: 32
PWR: 100
DEF: 60
AGL: 50
WIS: 20

Melee: 2
Ranged: 3
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 1
Mind: 2
Status: 6
Death: 6

Zenny: 800
EXP: 1000
Steal: Soul Gem (4)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Blitz

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Message: Which do you like better--attacks or special abilities?

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (non-repeatable)
Transformation:
    Become Sepoy
    Change steal and drop items
    Change resistances
    Change PWR, DEF, AGL and WIS
    Change name
Message: Transform!

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by certain spells (non-repeatable, see [INTR] section)
Transformation:
    Become Wizard
    Change steal and drop items
    Change resistances
    Change PWR, DEF, AGL and WIS
    Change name
Message: Transform!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Third turn
Behavior changes:
    No longer idle
Message: You're no fun! Come on, play with me!



========================================
[Cracker]
========================================
Type: Beast

HP: 800
AP: 20
LVL: 17
PWR: 68
DEF: 44
AGL: 70
WIS: 120

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 75
EXP: 240
Steal: Berries (4)
Drop: Swallow Eye (1)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Mind Flay

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a wind-elemental attack (non-repeatable)
Stat changes:
    AGL: x0.5

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When I am alone
Actions: 3/4 Attack, 1/4 Escape



========================================
[Crawler]
========================================
Type: Insect
Initial behavior:
    Target opponent with the lowest HP

HP: 950
AP: 40
LVL: 23
PWR: 83
DEF: 50
AGL: 50
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 0
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 60
EXP: 260
Steal: Tail (3)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Air Raid



========================================
[Cyclops]
========================================
Type: Humanoid

HP: 10000
AP: 100
LVL: 60
PWR: 230
DEF: 80
AGL: 75
WIS: 5

Melee: 3
Ranged: 3
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 2
Status: 2
Death: 6

Zenny: 200
EXP: 3500
Steal: StrengthSeed (2)
Drop: Giant Club (4)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Risky Blow

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When blinded (non-repeatable)
Abilities: 8/8 Blitz
Stat changes:
    EXP: x1.5

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Stat changes:
    EXP: x0.8
    AGL: x2.0
Transformation:
    Become Cyclops (2)
    Change steal and drop items
    Preserve resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name
Message: Cyclops's club broke!



========================================
[Cyclops (2)] [Cyclops (w/o club)]
========================================
Type: Humanoid
Initial behavior:
    Frequent counters

HP: 10000
AP: 100
LVL: 60
PWR: 230
DEF: 60
AGL: 100
WIS: 5

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 2
Status: 2
Death: 6

Zenny: 200
EXP: 3500
Steal: StrengthSeed (4)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 SpiritBlast



========================================
[DeathBot] [Death Bot]
========================================
Type: Machine

HP: 3000
AP: 300
LVL: 58
PWR: 160
DEF: 100
AGL: 100
WIS: 45

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 5
Water: 5
Earth: 4
Holy: 5
Mind: 2
Status: 7
Death: 7

Zenny: 350
EXP: 1800
Steal: Aurum (3)
Drop: Repeater (1)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 SpiritBlast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Fourth turn
Abilities: 8/8 SpiritBlast

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Abilities: 8/8 Barrier

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Second turn
Abilities: 8/8 Might

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: First turn
Abilities: 8/8 Protect

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When hit by an elemental combo (non-repeatable)
Stat changes:
    EXP: x1.5
    PWR: x1.2
    DEF: x1.2
Message: DeathBot became even stronger!



========================================
[Decoy]
========================================
Type: Fly

HP: 2500
AP: 10
LVL: 44
PWR: 128
DEF: 70
AGL: 110
WIS: 1

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 150
EXP: 880
Steal: Mouth Gag (3)
Drop: Dancer (4)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 8/8 Blind

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by Puppeter)
Status changes:
    Confused
Stat changes:
    EXP: x1.5
Message: Decoy is out of control!



========================================
[Drake]
========================================
Type: Humanoid
Initial behavior:
    Frequent counters

HP: 1000
AP: 30
LVL: 14
PWR: 60
DEF: 38
AGL: 1
WIS: 50

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 7
Wind: 2
Water: 0
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 210
EXP: 220
Steal: Moon Sword (2)
Drop: Fire Seed (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Burn

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (non-repeatable)
Stat changes:
    EXP: x3.0
    PWR: x1.3
    DEF: x1.3

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Rejuvenate

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by Rejuvenate (non-repeatable)
Actions: 3/4 Attack, 1/4 Guard

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 2



========================================
[Dummy]
========================================
Type: Beast

HP: 10000
AP: 1600
LVL: 5
PWR: 10
DEF: 4
AGL: 3
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 20
EXP: 65
Steal: LeatherArmor (7)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Power Flux

Note: This enemy is not used in any accessible battle area.



========================================
[Egg Gang]
========================================
Type: Demon

HP: 2000
AP: 60
LVL: 55
PWR: 150
DEF: 100
AGL: 35
WIS: 40

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 350
EXP: 1100
Steal: Wisdom Seed (2)
Drop: Protein (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Ovum

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Abilities: 3/8 Magic Ball, 3/8 Double Blow, 2/8 Ovum

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 2

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by any successful attack (repeatable)
Actions: 2/4 Attack, 2/4 Ability
Behavior changes:
    Disable reverse targetting

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by Devour (repeatable)
Actions: 4/4 Attack
Behavior changes:
    Enable reverse targetting
Message: "!!!!"

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When I am alone
Actions: 2/4 Attack, 2/4 Ability
Behavior changes:
    Disable reverse targetting



========================================
[Eye Goo]
========================================
Type: Beast

HP: 150
AP: 5
LVL: 12
PWR: 16
DEF: 12
AGL: 3
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 0
Death: 2

Zenny: 6
EXP: 8
Steal: Croc Tear (4)
Drop: Healing Herb (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Rest

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When blinded (non-repeatable)
Stat changes:
    EXP: x2.0

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Sixth turn
Actions: 1/4 Attack, 3/4 Ability



========================================
[Fiend]
========================================
Type: Demon
Initial behavior:
    Lucky strikes

HP: 1300
AP: 40
LVL: 22
PWR: 86
DEF: 50
AGL: 45
WIS: 20

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 1
Mind: 2
Status: 2
Death: 5

Zenny: 350
EXP: 300
Steal: Belladonna (3)
Drop: Diamond Ring (2)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 4/8 Death, 4/8 Rock Blast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a holy-elemental attack (non-repeatable)
Actions: 4/4 Attack
Stat changes:
    EXP: x3.0



========================================
[FireAnt] [Fire Ant]
========================================
Type: Insect
Initial status:
    Shield enabled

HP: 2000
AP: 50
Shield points: 15
LVL: 35
PWR: 105
DEF: 70
AGL: 75
WIS: 15

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 4
Wind: 2
Water: 0
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 430
EXP: 840
Steal: Fire Seed (3)
Drop: Buckler (3)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 2/8 Fireblast, 6/8 Flame Strike

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When shield is active but destroyed (non-repeatable)
Stat changes:
    EXP: x1.5
Transformation:
    Become FireAnt (2)
    Change steal and drop items
    Change resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name
Message: FireAnt's shield has been destroyed!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (non-repeatable)
Message: FireAnt uses its shield to guard against normal attacks.

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current AP < max AP/16
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 1



========================================
[FireAnt (2)] [Fire Ant (w/o shield)]
========================================
Type: Insect

HP: 2000
AP: 50
LVL: 35
PWR: 105
DEF: 57
AGL: 75
WIS: 15

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 4
Wind: 2
Water: 0
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 430
EXP: 840
Steal: Fire Seed (4)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 5/8 Risky Blow, 3/8 Flame Strike

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 1/4 Attack, 3/4 Ability



========================================
[FireWing] [Fire Wing]
========================================
Type: Beast
Initial behavior:
    Target opponent with the lowest HP

HP: 2700
AP: 100
LVL: 70
PWR: 205
DEF: 110
AGL: 90
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 1
Water: 4
Earth: 4
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 150
EXP: 1800
Steal: Icicle (2)
Drop: Bell Collar (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Tempest

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 3/4 Ability



========================================
[Firewyd]
========================================
Type: Plant

HP: 900
AP: 36
LVL: 16
PWR: 62
DEF: 36
AGL: 30
WIS: 50

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 7
Wind: 2
Water: 0
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 65
EXP: 280
Steal: ScorchedRice (3)
Drop: Fire Seed (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Flare

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Abilities: 8/8 Fireblast
Behavior changes:
    Enable reverse targetting

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Abilities: 8/8 Flare
Behavior changes:
    Disable reverse targetting

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (repeatable)
Stat changes:
    EXP: x0.5
Transformation:
    Become Wyd
    Change steal and drop items
    Change resistances
    Change PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name
Message: Firewyd's flames have died out!

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When the current turn number is even
Actions: 1/4 Attack, 3/4 Ability



========================================
[Flue Goo]
========================================
Type: Beast

HP: 320
AP: 5
LVL: 8
PWR: 38
DEF: 14
AGL: 13
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 16
EXP: 40
Steal: Healing Herb (4)
Drop: Vitamin (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Giant Growth

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the number of characters in the player's party is greater than
           or equal to 3 (non-repeatable)
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the number of characters in the player's party is equal to 1
           (non-repeatable)
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When blinded (non-repeatable)
Stat changes:
    EXP: x3.0



========================================
[Fragrans]
========================================
Type: Plant

HP: 1500
AP: 80
LVL: 40
PWR: 95
DEF: 70
AGL: 60
WIS: 40

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 5
Earth: 1
Holy: 5
Mind: 2
Status: 4
Death: 2

Zenny: 700
EXP: 350
Steal: Knockout Gas (3)
Drop: Ivory Dice (1)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 DreamBreath

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Abilities: 8/8 Sleep

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Abilities: 8/8 DreamBreath

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 4/8 Absorb, 4/8 Devour



========================================
[Fungoid]
========================================
Type: Plant

HP: 420
AP: 35
LVL: 9
PWR: 38
DEF: 13
AGL: 30
WIS: 25

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 25
EXP: 45
Steal: Healing Herb (4)
Drop: Panacea (2)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Confuse

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/2
Abilities: 6/8 Confuse, 2/8 Powder

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When I am alone
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When blinded (non-repeatable)
Abilities: 8/8 Wild Swing
Stat changes:
    EXP: x3.0



========================================
[G.Troop] [Green Troop]
========================================
Type: Humanoid

HP: 700
AP: 30
LVL: 20
PWR: 55
DEF: 50
AGL: 28
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 3
Water: 2
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 100
EXP: 700
Steal: Nothing
Drop: Void Sphere (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 5/8 Sever, 3/8 Speed



========================================
[Gasser]
========================================
Type: Demon
Initial behavior:
    Idle

HP: 350
AP: 20
LVL: 6
PWR: 32
DEF: 14
AGL: 12
WIS: 5

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 2
Holy: 1
Mind: 2
Status: 0
Death: 7

Zenny: 13
EXP: 18
Steal: Antidote (6)
Drop: Healing Herb (5)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Chlorine

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Message: Gasser is gathering evil energy to itself!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Behavior changes:
    No longer idle
Status changes:
    Poisoned
Message: Gasser's body has become covered by poison!



========================================
[Gecko]
========================================
Type: Humanoid

HP: 4500
AP: 120
LVL: 75
PWR: 230
DEF: 120
AGL: 110
WIS: 300

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 20
EXP: 3800
Steal: Dragon Scale (3)
Drop: Ascension (1)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Shield

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Abilities: 5/8 Cleave, 3/8 Triple Blow

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/4
Abilities: 8/8 Vitalize

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP >= max HP/2
Abilities: 5/8 Cleave, 3/8 Triple Blow

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: First turn
Abilities: 8/8 Shield

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When I am alone
Abilities: 5/8 Cleave, 3/8 Triple Blow



========================================
[Generatr] [Generator]
========================================
Type: Beast

HP: 1500
AP: 400
LVL: 40
PWR: 125
DEF: 70
AGL: 1
WIS: 15

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 7
Water: 7
Earth: 0
Holy: 6
Mind: 4
Status: 7
Death: 7

Zenny: 800
EXP: 700
Steal: Aurum (3)
Drop: Taser (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Lightning

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 8/8 Jolt

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 4/8 Sever, 4/8 Frost

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/2
Abilities: 8/8 Lightning

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (repeatable)
Stat changes:
    Zenny: x1.2
    Max HP: x1.2
    PWR: x1.2
Message: Generatr became even stronger!

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When hit by a wind-elemental attack (repeatable)
Stat changes:
    EXP: x1.2
    WIS: x1.5
Message: Generatr became even stronger!

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: Fifth turn
Actions: 1/4 Attack, 2/4 Escape, 1/4 Ability



========================================
[Ghost]
========================================
Type: Demon
Initial status:
    Sleeping

HP: 230
AP: 12
LVL: 10
PWR: 30
DEF: 20
AGL: 8
WIS: 10

Melee: 2
Ranged: 2
Magical: 0
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 1
Mind: 2
Status: 7
Death: 7

Zenny: 50
EXP: 20
Steal: Popper (3)
Drop: Knockout Gas (3)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Frost

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP >= max HP/1
Status changes:
    Sleeping

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the number of characters in the player's party is equal to 1
           (non-repeatable)
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Fifth turn
Actions: 1/4 Attack, 3/4 Escape
Status changes:
    No longer sleeping



========================================
[GntRoach] [Giant Roach]
========================================
Type: Insect

HP: 900
AP: 30
LVL: 19
PWR: 80
DEF: 25
AGL: 75
WIS: 50

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 2
Status: 5
Death: 2

Zenny: 120
EXP: 290
Steal: Healing Herb (4)
Drop: Vitamin (2)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Jump

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by Drake)
Abilities: 8/8 Douse

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When I am alone
Abilities: 8/8 Jump



========================================
[Gold Fly]
========================================
Type: Fly
Initial behavior:
    Frequent dodges

HP: 1100
AP: 20
LVL: 75
PWR: 185
DEF: 40
AGL: 100
WIS: 40

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 1200
EXP: 400
Steal: Strike Seed (3)
Drop: Antidote (6)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 4/8 Chlorine, 4/8 Snap

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 3/4 Attack, 1/4 Ability
Behavior changes:
    Target opponent with the lowest HP



========================================
[GoldGang] [Gold Gang]
========================================
Type: Demon

HP: 2500
AP: 60
LVL: 48
PWR: 152
DEF: 130
AGL: 350
WIS: 40

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 5
Status: 5
Death: 4

Zenny: 10000
EXP: 800
Steal: Light Bangle (2)
Drop: Divine Helm (1)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Ovum

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (repeatable)
Stat changes:
    Zenny: x0.5

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 1/4 Escape, 1/4 Ability
Abilities: 6/8 Resist, 2/8 Ovum

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by Devour (repeatable)
Actions: 4/4 Escape
Message: "!!!!"

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 2

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: Third turn
Actions: 1/4 Attack, 2/4 Escape, 1/4 Ability



========================================
[Gonger]
========================================
Type: Beast

HP: 1600
AP: 20
LVL: 65
PWR: 175
DEF: 140
AGL: 20
WIS: 60

Melee: 2
Ranged: 1
Magical: 1
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 130
EXP: 1100
Steal: Phoenix Seed (4)
Drop: Life Shard (2)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Watch Enemy

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Abilities: 8/8 Timed Blow

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (repeatable)
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Timed Blow



========================================
[Gonghead]
========================================
Type: Beast

HP: 550
AP: 20
LVL: 36
PWR: 30
DEF: 36
AGL: 16
WIS: 6

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 50
EXP: 75
Steal: Healing Herb (4)
Drop: Dragon Scale (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Ram

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: First turn
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When Ryu's level - my level >= 26 (non-repeatable)
Abilities: 4/8 Ram, 4/8 Protect

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (repeatable)
Stat changes:
    DEF: x0.9



========================================
[Goo King]
========================================
Type: Beast

HP: 15000
AP: 200
LVL: 85
PWR: 200
DEF: 115
AGL: 200
WIS: 100

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 4
Status: 4
Death: 7

Zenny: 1000
EXP: 3000
Steal: Apple (6)
Drop: GooKingSword (1)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 2/4 Escape, 1/4 Ability
Abilities: 2/8 Firewind, 2/8 Jolt, 2/8 Storm, 2/8 Eruption

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by Baby Goo)
Stat changes:
    EXP: x1.5
    PWR: x1.5
    DEF: x1.5
    AGL: x1.5
Message: The Goo King appears to be excited...

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by GooNurse)
Stat changes:
    EXP: x1.5
    DEF: x1.3
    AGL: x1.3
    WIS: x1.3
Message: The Goo King appears to be excited...

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When item is stolen (non-repeatable)
Actions: 1/4 Attack, 3/4 Ability
Abilities: 2/8 Gigaflare, 2/8 Thunderstorm, 2/8 Ragnarok, 2/8 Giant Growth
Message: The Goo King is angry!



========================================
[GooCount]
========================================
Type: Beast

HP: 1000
AP: 50
LVL: 12
PWR: 52
DEF: 33
AGL: 200
WIS: 3

Melee: 5
Ranged: 5
Magical: 5
Breath: 5
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 30
EXP: 50
Steal: Apple (4)
Drop: Ginseng (1)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Guard
Abilities: 8/8 Frost

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Behavior changes:
    Enable combo counter

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When combo counter reaches 3
Stat changes:
    Zenny: x2.0, EXP: x2.0
    PWR: x1.2
Message: GooCount's grade went up!

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When combo counter reaches 5
Abilities: 8/8 Icicle
Stat changes:
    Zenny: x2.0, EXP: x2.0
Message: GooCount's grade went up!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Second turn
Actions: 1/4 Attack, 3/4 Ability
Behavior changes:
    Disable combo counter
Resistance changes:
    Melee: 2
    Ranged: 2
    Magical: 2
    Breath: 2
Message: It looks like GooCount was counting something.



========================================
[GooNurse] [Goo Nurse]
========================================
Type: Beast

HP: 1200
AP: 200
LVL: 60
PWR: 200
DEF: 90
AGL: 135
WIS: 200

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 0
Death: 2

Zenny: 250
EXP: 400
Steal: Apple (5)
Drop: Vitamins (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Guard
Abilities: 8/8 Vitalize

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/2
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP >= max HP/2
Actions: 4/4 Guard

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When I am alone
Actions: 4/4 Ability
Behavior changes:
    Enable reverse targetting
    Enable turn counter

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When turn counter reaches 1
Actions: 4/4 Escape

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 2

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: Tenth turn
Actions: 4/4 Attack



========================================
[Guardian]
========================================
Type: Machine
Initial status:
    Shield enabled

HP: 2500
AP: 30
Shield points: 20
LVL: 60
PWR: 165
DEF: 100
AGL: 80
WIS: 10

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 0
Earth: 2
Holy: 5
Mind: 2
Status: 7
Death: 7

Zenny: 450
EXP: 1600
Steal: Iron Scraps (6)
Drop: Repeater (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Triple Blow

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 4/4 Ability
Abilities: 8/8 Double Blow

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Fourth turn
Actions: 1/4 Attack, 1/4 Guard, 2/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Third turn
Abilities: 8/8 Triple Blow

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: First turn
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When hit by an elemental combo (non-repeatable)
Status changes:
    Disable shield
Stat changes:
    EXP: x1.5
Message: Guardian's armor has been weakened!

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: When shield is active but destroyed (non-repeatable)
Status changes:
    Disable shield
Message: Guardian's armor has been weakened!



========================================
[Gulper]
========================================
Type: Demon

HP: 1000
AP: 8
LVL: 26
PWR: 84
DEF: 50
AGL: 60
WIS: 10

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 4
Mind: 2
Status: 2
Death: 2

Zenny: 105
EXP: 250
Steal: Nothing
Drop: Magic Shard (1)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 1/8 Fireblast, 1/8 Rejuvenate, 1/8 Blizzard, 1/8 Stone Pillar, 
           1/8 Death, 1/8 Inferno, 1/8 Leech Power, 1/8 Ebonfire

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Stat changes:
    Max AP: x5.0

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 2/4 Attack, 2/4 Ability



========================================
[Horseman]
========================================
Type: Demon

HP: 6000
AP: 300
LVL: 83
PWR: 230
DEF: 110
AGL: 100
WIS: 20

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 7

Zenny: 400
EXP: 3500
Steal: Cleaver (2)
Drop: Mist Armor (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 2/8 Death, 3/8 Inferno, 3/8 Triple Blow

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by Shade)
Actions: 1/4 Attack, 3/4 Ability
Status changes:
    Regenerates
Stat changes:
    EXP: x2.0

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When I am alone
Actions: 2/4 Attack, 2/4 Ability
Status changes:
    No longer regenerates
Stat changes:
    EXP: x0.5
Message: Horseman's magical ability has weakened!



========================================
[Ibomb]
========================================
Type: Demon

HP: 1000
AP: 65
LVL: 40
PWR: 100
DEF: 150
AGL: 1
WIS: 30

Melee: 2
Ranged: 0
Magical: 1
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 300
EXP: 1100
Steal: Vitamin (3)
Drop: Napalm (3)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 4/8 Air Raid, 4/8 Protect

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 8/8 Sacrifice



========================================
[Icebeak]
========================================
Type: Beast
Initial behavior:
    Target opponent with the lowest HP

HP: 1200
AP: 100
LVL: 22
PWR: 80
DEF: 48
AGL: 50
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 7
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 160
EXP: 320
Steal: Water Bomb (3)
Drop: Icicle (1)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Watch Enemy

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Abilities: 8/8 Icicle

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Icicle



========================================
[Istalk]
========================================
Type: Demon

HP: 1500
AP: 1000
LVL: 30
PWR: 110
DEF: 75
AGL: 90
WIS: 50

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 7

Zenny: 230
EXP: 430
Steal: Wisdom Seed (3)
Drop: Wisdom Fruit (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Transfer

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/2
Abilities: 8/8 Vitalize

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP >= max HP/2
Abilities: 8/8 Transfer

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When I am alone
Abilities: 8/8 Sacrifice

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When blinded (non-repeatable)
Stat changes:
    EXP: x3.0



========================================
[Karon]
========================================
Type: Demon
Initial behavior:
    Lucky strikes

HP: 5000
AP: 100
LVL: 75
PWR: 200
DEF: 95
AGL: 3
WIS: 15

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 4
Mind: 2
Status: 2
Death: 7

Zenny: 800
EXP: 3000
Steal: Skull Staff (2)
Drop: Star Dress (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Multistrike, 4/8 Ice Blast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by Shade)
Actions: 1/4 Attack, 3/4 Ability
Abilities: 3/8 Curse, 3/8 Multistrike, 2/8 Blizzard
Stat changes:
    EXP: x2.0

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When I am alone
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Multistrike, 4/8 Ice Blast
Stat changes:
    EXP: x0.5
Message: Karon's magical ability has weakened!



========================================
[King Rat]
========================================
Type: Beast
Initial behavior:
    Idle
    Lucky strikes
    Frequent dodges

HP: 200
AP: 30
LVL: 28
PWR: 90
DEF: 12
AGL: 45
WIS: 8

Melee: 5
Ranged: 5
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 10
EXP: 1200
Steal: Flank (7)
Drop: Iron Scraps (6)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Nothing

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 1

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When I am alone
Actions: 4/4 Escape



========================================
[Kolpum]
========================================
Type: Humanoid
Initial behavior:
    Frequent counters

HP: 3800
AP: 110
LVL: 75
PWR: 220
DEF: 100
AGL: 95
WIS: 58

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 450
EXP: 2000
Steal: Elixer + (2)
Drop: Slicer (1)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Double Blow

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (repeatable)
Abilities: 8/8 Flame Strike
Message: Kolpum's sword has been infused with the power of fire!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a wind-elemental attack (repeatable)
Abilities: 8/8 Wind Strike
Message: Kolpum's sword has been infused with the power of wind!

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (repeatable)
Abilities: 8/8 Frost Strike
Message: Kolpum's sword has been infused with the power of water!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by an earth-elemental attack (repeatable)
Abilities: 8/8 Searing Sand
Message: Kolpum's sword has been infused with the power of earth!

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When hit by a holy-elemental attack (repeatable)
Abilities: 8/8 Holy Strike
Message: Kolpum's sword has been infused with a holy power!

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: When current AP < max AP/12
Actions: 4/4 Escape



========================================
[Krabby]
========================================
Type: Insect
Initial status:
    Shield enabled
    Sleeping
Initial behavior:
    Lucky strikes

HP: 2800
AP: 80
Shield points: 13
LVL: 45
PWR: 130
DEF: 80
AGL: 60
WIS: 40

Melee: 2
Ranged: 2
Magical: 0
Breath: 0
Fire: 1
Wind: 2
Water: 3
Earth: 1
Holy: 5
Mind: 2
Status: 4
Death: 4

Zenny: 800
EXP: 500
Steal: Knockout Gas (3)
Drop: Fork (5)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 5/8 Knock Out, 3/8 Might

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When shield is active but destroyed (non-repeatable)
Stat changes:
    EXP: x1.5
    PWR: x0.8
Steal and drop changes:
    Steal: Nothing
    Drop: Nothing
Transformation:
    Become Krabby (2)
    Change steal and drop items
    Preserve resistances
    Change PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name
Message: Krabby's pincher has blown off!



========================================
[Krabby (2)] [Krabby (w/o pincer)]
========================================
Type: Insect

HP: 2800
AP: 80
LVL: 45
PWR: 100
DEF: 80
AGL: 60
WIS: 10

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 1
Wind: 2
Water: 3
Earth: 1
Holy: 5
Mind: 2
Status: 4
Death: 4

Zenny: 200
EXP: 500
Steal: Knockout Gas (3)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Ram

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 3/4 Attack, 1/4 Ability



========================================
[Kyo]
========================================
Type: Demon

HP: 1800
AP: 100
LVL: 16
PWR: 60
DEF: 56
AGL: 55
WIS: 60

Melee: 2
Ranged: 2
Magical: 6
Breath: 6
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 1
Mind: 2
Status: 2
Death: 2

Zenny: 30
EXP: 360
Steal: Nothing
Drop: Magic Shard (6)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 2/8 Blunt, 2/8 Weaken, 2/8 Slow, 2/8 Enfeeble

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Third turn
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Fifth turn
Actions: 3/4 Attack, 1/4 Ability



========================================
[Lampkin]
========================================
Type: Plant
Initial status:
    Silenced
    Sleeping
    Poisoned
Initial behavior:
    Frequent counters

HP: 3300
AP: 100
LVL: 70
PWR: 220
DEF: 100
AGL: 999
WIS: 50

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 300
EXP: 1400
Steal: Vigor Seed (3)
Drop: Wisdom Seed (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Giant Growth

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Message: W-water...

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When Croc Tear is used on me (non-repeatable)
Abilities: 8/8 Palliate
Behavior changes:
    Enable reverse targetting
    Enable turn counter
Message: Thank you!

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When Moon Tears is used on me (non-repeatable)
Abilities: 8/8 Palliate
Behavior changes:
    Enable reverse targetting
    Enable turn counter
Message: Thank you!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When turn counter reaches 2
Actions: 4/4 Escape



========================================
[Lavoid]
========================================
Type: Beast

HP: 3200
AP: 600
LVL: 40
PWR: 220
DEF: 150
AGL: 120
WIS: 80

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 7
Wind: 2
Water: 0
Earth: 2
Holy: 6
Mind: 4
Status: 4
Death: 7

Zenny: 600
EXP: 2200
Steal: Magma Armor (3)
Drop: Firecracker (2)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 4/8 Magma Blast, 4/8 Inferno

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (repeatable)
Actions: 2/4 Attack, 2/4 Ability
Status changes:
    Regenerates
Stat changes:
    EXP: x1.5

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 3/8 Magma Blast, 5/8 Fireblast

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/3
Abilities: 2/8 Magma Blast, 6/8 Flare

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 1/8 Magma Blast, 7/8 Burn



========================================
[Legion]
========================================
Type: Demon
Initial status:
    Regenerates

HP: 1200
AP: 40
LVL: 32
PWR: 85
DEF: 80
AGL: 45
WIS: 30

Melee: 3
Ranged: 3
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 2
Status: 0
Death: 6

Zenny: 120
EXP: 500
Steal: Vitamin (4)
Drop: Protein (1)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 8/8 Silence

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (non-repeatable)
Message: Legion's power increases!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (repeatable)
Stat changes:
    EXP: x1.2
    Max HP: x1.1
    PWR: x1.1
    DEF: x1.1
    AGL: x1.1
    WIS: x1.1

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current AP < max AP/10
Actions: 4/4 Attack



========================================
[LizardMn] [Lizard Man]
========================================
Type: Humanoid
Initial behavior:
    Frequent counters

HP: 1700
AP: 100
LVL: 40
PWR: 132
DEF: 75
AGL: 80
WIS: 50

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 4
Water: 2
Earth: 0
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 420
EXP: 1000
Steal: Buckler (3)
Drop: Firangi (1)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Shield

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Abilities: 6/8 Wind Strike, 2/8 Double Blow

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/4
Abilities: 8/8 Vitalize

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP >= max HP/2
Abilities: 6/8 Wind Strike, 2/8 Double Blow

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: First turn
Abilities: 5/8 Shield, 3/8 Wind Strike

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When I am alone
Abilities: 6/8 Wind Strike, 2/8 Double Blow



========================================
[Mage Goo]
========================================
Type: Beast

HP: 200
AP: 10
LVL: 12
PWR: 19
DEF: 15
AGL: 8
WIS: 2

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 4
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 1
Death: 2

Zenny: 11
EXP: 12
Steal: Healing Herb (4)
Drop: Wisdom Seed (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Burn

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When blinded (non-repeatable)
Stat changes:
    EXP: x2.0



========================================
[Mandraga]
========================================
Type: Plant

HP: 1700
AP: 80
LVL: 45
PWR: 90
DEF: 62
AGL: 1
WIS: 40

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 4
Earth: 1
Holy: 5
Mind: 2
Status: 5
Death: 7

Zenny: 300
EXP: 450
Steal: Mouth Gag (3)
Drop: Jabbergrass (4)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Howling

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is even
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (repeatable)
Actions: 4/4 Ability



========================================
[Mask]
========================================
Type: Machine

HP: 1300
AP: 20
LVL: 40
PWR: 120
DEF: 60
AGL: 200
WIS: 30

Melee: 5
Ranged: 5
Magical: 0
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 4
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 250
EXP: 780
Steal: Hard Seed (3)
Drop: Buckler (2)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Counter

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability



========================================
[MaskCrab] [Mask Crab]
========================================
Type: Insect

HP: 1200
AP: 40
LVL: 25
PWR: 100
DEF: 78
AGL: 40
WIS: 10

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 1
Holy: 1
Mind: 2
Status: 2
Death: 6

Zenny: 160
EXP: 450
Steal: Demon's Helm (2)
Drop: Eye drops (5)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Blind

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Behavior changes:
    Enable combo counter

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When combo counter reaches 5
Abilities: 8/8 Double Blow
Stat changes:
    PWR: x1.2
    DEF: x1.2
    AGL: x1.2
    WIS: x1.2
Message: MaskCrab is focusing its hatred...

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When combo counter reaches 10
Abilities: 8/8 Reversal
Stat changes:
    Zenny: x2.0, EXP: x2.0
Message: MaskCrab is focusing its hatred...

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Second turn
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When hit by a holy-elemental attack (repeatable)
Actions: 4/4 Escape



========================================
[Mimic]
========================================
Type: Demon
Initial behavior:
    Frequent dodges

HP: 10
AP: 100
LVL: 45
PWR: 130
DEF: 600
AGL: 999
WIS: 5

Melee: 5
Ranged: 5
Magical: 7
Breath: 7
Fire: 6
Wind: 6
Water: 6
Earth: 6
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 500
EXP: 1000
Steal: Wisdom Fruit (2)
Drop: Ivory Dice (3)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 2/8 Sleep, 2/8 Confuse, 2/8 Silence, 2/8 Snap

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 1/4 Attack, 1/4 Escape, 2/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Actions: 1/4 Attack, 2/4 Escape, 1/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Fourth turn
Actions: 1/4 Attack, 3/4 Escape

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (repeatable)
Stat changes:
    Zenny: x2.0, EXP: x2.0



========================================
[Mirror]
========================================
Type: Machine

HP: 1300
AP: 100
LVL: 40
PWR: 120
DEF: 60
AGL: 200
WIS: 30

Melee: 1
Ranged: 1
Magical: 5
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 4
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 350
EXP: 600
Steal: Sage Seed (3)
Drop: Buckler (2)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Backlash

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability



========================================
[Morph]
========================================
Type: Plant
Initial behavior:
    Idle

HP: 2800
AP: 100
LVL: 50
PWR: 140
DEF: 75
AGL: 50
WIS: 100

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 600
EXP: 680
Steal: Nothing (6)
Drop: ScorchedRice (5)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Flare

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (repeatable)
Steal and drop changes:
    Steal: Burnt Plug

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a wind-elemental attack (repeatable)
Steal and drop changes:
    Steal: Dirty Filter

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (repeatable)
Steal and drop changes:
    Steal: Rusty Pipe

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by an earth-elemental attack (repeatable)
Steal and drop changes:
    Steal: Old Tire

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (non-repeatable)
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 7
~~~~~~~~~~~
Condition: Tenth turn
Actions: 4/4 Attack
Behavior changes:
    No longer idle



========================================
[MorphGoo] [MorphGoo (fire)]
========================================
Type: Beast

HP: 2000
AP: 80
LVL: 50
PWR: 160
DEF: 85
AGL: 60
WIS: 20

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 7
Wind: 2
Water: 0
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 300
EXP: 1000
Steal: Elixer (2)
Drop: Elixer + (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Burn, 4/8 Flame Pillar

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Transformation:
    Become MorphGoo (2)
    Change steal and drop items
    Change resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (non-repeatable)
Transformation:
    Become MorphGoo (3)
    Change steal and drop items
    Change resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name



========================================
[MorphGoo (2)] [MorphGoo (wind)]
========================================
Type: Beast

HP: 2000
AP: 80
LVL: 50
PWR: 160
DEF: 85
AGL: 60
WIS: 20

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 7
Water: 2
Earth: 0
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 300
EXP: 1000
Steal: Elixer (2)
Drop: Elixer + (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Eddy, 4/8 Cyclone

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Transformation:
    Become MorphGoo (3)
    Change steal and drop items
    Change resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by an earth-elemental attack (non-repeatable)
Transformation:
    Become MorphGoo (4)
    Change steal and drop items
    Change resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name



========================================
[MorphGoo (3)] [MorphGoo (water)]
========================================
Type: Beast

HP: 2000
AP: 80
LVL: 50
PWR: 160
DEF: 85
AGL: 60
WIS: 20

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 7
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 300
EXP: 1000
Steal: Elixer (2)
Drop: Elixer + (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Icicle, 4/8 Frost

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Transformation:
    Become MorphGoo (4)
    Change steal and drop items
    Change resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (non-repeatable)
Transformation:
    Become MorphGoo
    Change steal and drop items
    Change resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name



========================================
[MorphGoo (4)] [MorphGoo (earth)]
========================================
Type: Beast

HP: 2000
AP: 80
LVL: 50
PWR: 160
DEF: 85
AGL: 60
WIS: 20

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 0
Water: 2
Earth: 7
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 300
EXP: 1000
Steal: Elixer (2)
Drop: Elixer + (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Plateau, 4/8 Rock Blast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Transformation:
    Become MorphGoo
    Change steal and drop items
    Change resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a wind-elemental attack (non-repeatable)
Transformation:
    Become MorphGoo (2)
    Change steal and drop items
    Change resistances
    Preserve PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name



========================================
[Mouse]
========================================
Type: Beast

HP: 380
AP: 30
LVL: 10
PWR: 45
DEF: 12
AGL: 45
WIS: 8

Melee: 2
Ranged: 3
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 25
EXP: 55
Steal: Ribs (3)
Drop: Fish-head (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Snap

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 3/4 Attack, 1/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/2
Actions: 1/4 Attack, 2/4 Escape, 1/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Actions: 1/4 Attack, 2/4 Escape, 1/4 Ability



========================================
[Mud Pup]
========================================
Type: Beast

HP: 800
AP: 56
LVL: 24
PWR: 88
DEF: 52
AGL: 35
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 4
Earth: 0
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 65
EXP: 180
Steal: Knockout Gas (4)
Drop: Fat Frog (1)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 6/8 Sleep, 2/8 Confuse

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Abilities: 3/8 Confuse, 2/8 Sleep, 3/8 Snooze

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Abilities: 4/8 Sleep, 4/8 Snooze

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 1



========================================
[Nmago]
========================================
Type: Demon
Initial behavior:
    Frequent counters

HP: 1700
AP: 100
LVL: 15
PWR: 60
DEF: 48
AGL: 20
WIS: 33

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 1
Mind: 2
Status: 2
Death: 2

Zenny: 40
EXP: 340
Steal: Nothing
Drop: Life Shard (6)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Flare

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (repeatable)
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by certain spells (see [INTR] section)
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (repeatable)
Abilities: 8/8 Flare

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (repeatable)
Abilities: 8/8 Frost

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When hit by a wind-elemental attack (repeatable)
Abilities: 8/8 Sever

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: When hit by an earth-elemental attack (repeatable)
Abilities: 8/8 Rock Blast



========================================
[Nut Mage]
========================================
Type: Humanoid
Initial behavior:
    Frequent dodges

HP: 100
AP: 20
LVL: 15
PWR: 56
DEF: 25
AGL: 1
WIS: 35

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 0
Death: 2

Zenny: 70
EXP: 200
Steal: Molotov (7)
Drop: Berries (4)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Flare

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 4/4 Attack
Steal and drop changes:
    Steal: Nothing
    Drop: Nothing



========================================
[NutArchr] [Nut Archer]
========================================
Type: Humanoid
Initial behavior:
    Lucky strikes
    Frequent dodges

HP: 110
AP: 20
LVL: 14
PWR: 60
DEF: 42
AGL: 80
WIS: 25

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 0
Death: 2

Zenny: 50
EXP: 180
Steal: Face Guard (2)
Drop: Berries (4)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Speed

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current AP < max AP/4
Actions: 4/4 Attack



========================================
[NutTroop] [Nut Troop]
========================================
Type: Humanoid
Initial behavior:
    Frequent dodges

HP: 120
AP: 20
LVL: 14
PWR: 60
DEF: 42
AGL: 70
WIS: 15

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 0
Death: 2

Zenny: 60
EXP: 170
Steal: Scramasax (2)
Drop: Berries (4)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 6/8 Double Blow, 2/8 Might

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Actions: 4/4 Attack



========================================
[Orochi]
========================================
Type: Demon
Initial status:
    Regenerates

HP: 3500
AP: 480
LVL: 80
PWR: 160
DEF: 120
AGL: 50
WIS: 300

Melee: 3
Ranged: 3
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 2
Status: 0
Death: 7

Zenny: 380
EXP: 2500
Steal: MultiVitamin (3)
Drop: Ivory Bangle (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 2/8 Silence, 3/8 Rock Blast, 3/8 Giant Growth

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (non-repeatable)
Message: Orochi's power increases!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (repeatable)
Stat changes:
    EXP: x1.2
    Max HP: x1.1
    PWR: x1.1
    DEF: x1.1
    AGL: x1.1
    WIS: x1.1

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current AP < max AP/10
Actions: 4/4 Attack



========================================
[Patrol]
========================================
Type: Humanoid
Initial behavior:
    Reverse targetting

HP: 600
AP: 20
LVL: 15
PWR: 65
DEF: 50
AGL: 50
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 80
EXP: 220
Steal: Steel BPlate (2)
Drop: Roast (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Watch Enemy

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Abilities: 8/8 Heal

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Actions: 4/4 Escape

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (repeatable)
Actions: 4/4 Attack
Behavior changes:
    Disable reverse targetting



========================================
[Pikeman]
========================================
Type: Humanoid

HP: 500
AP: 20
LVL: 20
PWR: 50
DEF: 35
AGL: 13
WIS: 8

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 30
EXP: 125
Steal: Healing Herb (7)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Healing Herb

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by Healing Herb (non-repeatable)
Actions: 4/4 Attack
Steal and drop changes:
    Steal: Nothing
    Drop: Nothing



========================================
[Poppy]
========================================
Type: Plant
Initial status:
    Silenced
    Sleeping
    Poisoned
Initial behavior:
    Frequent counters

HP: 3300
AP: 100
LVL: 75
PWR: 220
DEF: 120
AGL: 999
WIS: 50

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 300
EXP: 1600
Steal: Vigor Seed (3)
Drop: Wisdom Seed (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Giant Growth

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Message: W-water...

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When Croc Tear is used on me (non-repeatable)
Abilities: 8/8 Curse
Behavior changes:
    Enable turn counter
Message: Thank you!

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When Moon Tears is used on me (non-repeatable)
Abilities: 8/8 Curse
Behavior changes:
    Enable turn counter
Message: Thank you!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When turn counter reaches 2
Actions: 4/4 Escape



========================================
[ProtoBot] [Proto Bot]
========================================
Type: Machine

HP: 1300
AP: 100
LVL: 27
PWR: 95
DEF: 55
AGL: 75
WIS: 15

Melee: 3
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 0
Earth: 5
Holy: 5
Mind: 2
Status: 6
Death: 7

Zenny: 0
EXP: 400
Steal: MultiGun (2)
Drop: Aurum (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Ram, 4/8 Fireblast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Stat changes:
    EXP: x0.8
    PWR: x0.9

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Actions: 1/4 Attack, 2/4 Guard, 1/4 Ability
Stat changes:
    EXP: x0.8
    PWR: x0.9

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (non-repeatable)
Status changes:
    Confused
Message: ProtoBot was hit with water and shorted out!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by an elemental combo (non-repeatable)
Stat changes:
    EXP: x2.0
Transformation:
    Become ProtoBot (2)
    Change steal and drop items
    Change resistances
    Change PWR, DEF, AGL and WIS
    Preserve HP and AP
    Preserve name
Message: ProtoBot's body bursts open!



========================================
[ProtoBot (2)] [Proto Bot (damaged)]
========================================
Type: Machine
Initial behavior:
    Idle

HP: 100
AP: 100
LVL: 10
PWR: 95
DEF: 20
AGL: 75
WIS: 15

Melee: 3
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 0
Earth: 5
Holy: 5
Mind: 2
Status: 6
Death: 7

Zenny: 0
EXP: 400
Steal: Iron Scraps (6)
Drop: Aurum (5)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Sacrifice

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/1
Behavior changes:
    Enable turn counter
Message: Zzzzt...zzztttt...bbbb...zzttt...

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When turn counter reaches 1
Message: zee...zeezee...po...zee...

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When turn counter reaches 2
Behavior changes:
    No longer idle



========================================
[Puppeter] [Puppeteer]
========================================
Type: Fly

HP: 800
AP: 100
LVL: 45
PWR: 140
DEF: 70
AGL: 120
WIS: 40

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 5
Status: 5
Death: 6

Zenny: 200
EXP: 1000
Steal: Panacea (4)
Drop: Dark Draught (3)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 2/8 Knock Out, 2/8 Feint, 2/8 Muffle, 2/8 Chlorine

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current AP < max AP/10
Actions: 4/4 Escape

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When I am alone
Actions: 4/4 Escape

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 2



========================================
[Puspool]
========================================
Type: Beast

HP: 300
AP: 9
LVL: 25
PWR: 32
DEF: 28
AGL: 10
WIS: 4

Melee: 5
Ranged: 5
Magical: 2
Breath: 2
Fire: 1
Wind: 5
Water: 7
Earth: 1
Holy: 5
Mind: 2
Status: 5
Death: 2

Zenny: 50
EXP: 60
Steal: Aurum (2)
Drop: Silver Top (3)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 5/8 Molasses, 3/8 Leech Power

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (non-repeatable)
Stat changes:
    EXP: x2.0
Steal and drop changes:
    Drop: Nothing

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (non-repeatable)
Actions: 4/4 Escape

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Sixth turn
Actions: 4/4 Escape



========================================
[Quisit]
========================================
Type: Demon
Initial behavior:
    Frequent dodges

HP: 700
AP: 160
LVL: 70
PWR: 230
DEF: 120
AGL: 100
WIS: 250

Melee: 2
Ranged: 0
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 4
Mind: 2
Status: 2
Death: 7

Zenny: 90
EXP: 1200
Steal: Straw (3)
Drop: Balance Ring (2)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 4/8 Confuse, 4/8 Syphon

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by Beihl)
Actions: 4/4 Ability
Abilities: 8/8 Gloom

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Actions: 1/4 Attack, 3/4 Ability
Abilities: 4/8 Confuse, 4/8 Syphon

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 1



========================================
[Rafresia]
========================================
Type: Plant

HP: 1600
AP: 80
LVL: 45
PWR: 88
DEF: 60
AGL: 65
WIS: 40

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 4
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 120
EXP: 700
Steal: Vitamin (4)
Drop: Panacea (3)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 4/8 Spores, 4/8 Powder

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Absorb, 4/8 Devour

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP >= max HP/2
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Powder



========================================
[Rat]
========================================
Type: Beast
Initial behavior:
    Frequent dodges

HP: 100
AP: 36
LVL: 26
PWR: 90
DEF: 50
AGL: 90
WIS: 8

Melee: 5
Ranged: 5
Magical: 5
Breath: 5
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 7
Death: 7

Zenny: 200
EXP: 250
Steal: Berries (7)
Drop: Toothpick (6)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Escape, 1/4 Ability
Abilities: 8/8 Chlorine



========================================
[Rat Pack]
========================================
Type: Beast
Initial behavior:
    Frequent dodges

HP: 600
AP: 36
LVL: 20
PWR: 75
DEF: 30
AGL: 50
WIS: 5

Melee: 2
Ranged: 3
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 7
Death: 7

Zenny: 5
EXP: 200
Steal: Rotten Meat (5)
Drop: Fish-head (3)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Snap

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by King Rat)
Status changes:
    Confused
Stat changes:
    EXP: x2.0
Message: Rat Pack is looking for its leader...



========================================
[Red Cap]
========================================
Type: Beast

HP: 300
AP: 16
LVL: 10
PWR: 35
DEF: 16
AGL: 25
WIS: 12

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 25
EXP: 42
Steal: Waistcloth (3)
Drop: Glass Domino (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Command

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 2

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by Cap, Blue Cap)
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Weaken

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When I am alone
Actions: 4/4 Escape



========================================
[Rider]
========================================
Type: Humanoid
Initial status:
    Regenerates

HP: 40000
AP: 1000
LVL: 99
PWR: 600
DEF: 210
AGL: 130
WIS: 320

Melee: 3
Ranged: 3
Magical: 2
Breath: 4
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 10000
EXP: 10000
Steal: King's Armor (2)
Drop: Cursed Sword (6)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 2/8 Cleave, 2/8 Primus, 2/8 Disaster, 2/8 Ragnarok

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is even
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When the number of characters in the player's party is equal to 2
           (non-repeatable)
Actions: 4/4 Ability
Abilities: 8/8 Benediction

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When the number of characters in the player's party is greater than
           or equal to 3 (non-repeatable)
Abilities: 2/8 Cleave, 2/8 Primus, 2/8 Disaster, 2/8 Ragnarok



========================================
[Roach]
========================================
Type: Insect

HP: 800
AP: 30
LVL: 11
PWR: 48
DEF: 12
AGL: 15
WIS: 3

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 4
Death: 2

Zenny: 30
EXP: 70
Steal: Croc Tear (4)
Drop: Healing Herb (3)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Jump

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When I am alone
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 3/4 Ability



========================================
[Rollob]
========================================
Type: Humanoid

HP: 1600
AP: 20
LVL: 27
PWR: 105
DEF: 60
AGL: 1
WIS: 10

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 5
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 200
EXP: 400
Steal: Icicle (2)
Drop: Taser (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Ice Blast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by Bollor)
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When both flag 1 and flag 2 are active
    (Enabled by Bollor)
Abilities: 8/8 Ice Blast

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current AP < max AP/4
Actions: 4/4 Attack



========================================
[SaltClaw] [Salt Claw]
========================================
Type: Demon
Initial status:
    Shield enabled
Initial behavior:
    Lucky strikes
    Frequent counters

HP: 2300
AP: 40
Shield points: 25
LVL: 80
PWR: 190
DEF: 130
AGL: 70
WIS: 50

Melee: 2
Ranged: 2
Magical: 0
Breath: 2
Fire: 2
Wind: 2
Water: 3
Earth: 2
Holy: 4
Mind: 4
Status: 4
Death: 6

Zenny: 350
EXP: 2200
Steal: Belladonna (3)
Drop: Power Glove (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Death

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When shield is active but destroyed (non-repeatable)
Stat changes:
    EXP: x1.5
Transformation:
    Become SaltClaw (2)
    Change steal and drop items
    Preserve resistances
    Change PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name
Message: SaltClaw's pincher has blown off!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 3/4 Ability
Abilities: 5/8 Reversal, 3/8 Death

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 4/4 Ability
Abilities: 8/8 Reversal



========================================
[SaltClaw (2)] [Salt Claw (w/o pincer)]
========================================
Type: Demon
Initial behavior:
    Frequent counters

HP: 2500
AP: 40
LVL: 78
PWR: 185
DEF: 115
AGL: 70
WIS: 50

Melee: 2
Ranged: 2
Magical: 0
Breath: 2
Fire: 2
Wind: 2
Water: 3
Earth: 2
Holy: 4
Mind: 4
Status: 4
Death: 6

Zenny: 350
EXP: 2200
Steal: Belladonna (5)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 5/8 Giant Growth, 3/8 Cyclone



========================================
[Sandclaw]
========================================
Type: Insect

HP: 1800
AP: 5
LVL: 50
PWR: 125
DEF: 75
AGL: 40
WIS: 58

Melee: 3
Ranged: 3
Magical: 1
Breath: 2
Fire: 1
Wind: 0
Water: 6
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 450
EXP: 700
Steal: Glass Shard (4)
Drop: Earth Claws (2)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 8/8 Searing Sand

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Searing Sand

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Searing Sand

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (repeatable)
Actions: 4/4 Ability



========================================
[Saruga]
========================================
Type: Humanoid
Initial behavior:
    Frequent counters

HP: 1500
AP: 60
LVL: 28
PWR: 95
DEF: 65
AGL: 70
WIS: 20

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 4
Death: 4

Zenny: 280
EXP: 500
Steal: Speed Boots (2)
Drop: Target Seed (3)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Muffle

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by Yaen, Saruga)
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 1



========================================
[Scavengr] [Scavenger]
========================================
Type: Beast
Initial behavior:
    Frequent counters

HP: 4000
AP: 100
LVL: 75
PWR: 215
DEF: 160
AGL: 50
WIS: 170

Melee: 2
Ranged: 2
Magical: 0
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 220
EXP: 2500
Steal: Vitamin (6)
Drop: MultiVitamin (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Jump

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When I am alone
Actions: 1/4 Attack, 2/4 Guard, 1/4 Ability
Behavior changes:
    Disable counters

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 8/8 Ram



========================================
[Scorpion]
========================================
Type: Insect

HP: 280
AP: 7
LVL: 20
PWR: 20
DEF: 17
AGL: 13
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 2
Status: 0
Death: 2

Zenny: 10
EXP: 20
Steal: Eye drops (5)
Drop: Vitamin (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Blind

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current AP < max AP/2
Actions: 2/4 Attack, 2/4 Escape

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (non-repeatable)
Actions: 4/4 Escape



========================================
[Sepoy]
========================================
Type: Humanoid

HP: 2000
AP: 50
LVL: 40
PWR: 105
DEF: 60
AGL: 100
WIS: 35

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 2
Holy: 1
Mind: 6
Status: 6
Death: 7

Zenny: 280
EXP: 650
Steal: Demon's Helm (3)
Drop: HiddenDagger (1)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 4/8 SwordBreaker, 4/8 Focus

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When I am alone
Abilities: 8/8 SwordBreaker



========================================
[Shade]
========================================
Type: Demon
Initial behavior:
    Lucky strikes

HP: 999
AP: 45
LVL: 80
PWR: 180
DEF: 90
AGL: 110
WIS: 250

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 1
Mind: 4
Status: 4
Death: 7

Zenny: 20
EXP: 450
Steal: Power food (1)
Drop: Protein (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 2/8 Confuse, 2/8 Snap, 2/8 SwordBreaker, 2/8 Molasses

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Status changes:
    Enable flag 1



========================================
[Shadow]
========================================
Type: Humanoid
Initial behavior:
    Frequent dodges

HP: 1500
AP: 90
LVL: 50
PWR: 170
DEF: 105
AGL: 90
WIS: 100

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 5
Death: 7

Zenny: 400
EXP: 1500
Steal: Dodge Seed (2)
Drop: HiddenDagger (2)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Disembowel

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Abilities: 8/8 Target
Behavior changes:
    Target opponent with the lowest HP

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Behavior changes:
    No longer target opponent with the lowest HP

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current AP < max AP/10
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 2/4 Escape, 2/4 Ability

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When Ryu's level - my level >= 10 (non-repeatable)
Actions: 4/4 Escape



========================================
[Skullen]
========================================
Type: Demon

HP: 3000
AP: 180
LVL: 65
PWR: 230
DEF: 105
AGL: 500
WIS: 70

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 4
Mind: 4
Status: 7
Death: 7

Zenny: 250
EXP: 2800
Steal: Target Seed (2)
Drop: Wisdom Seed (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 5/8 Backlash, 3/8 Magma Blast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Abilities: 6/8 Backlash, 2/8 Magma Blast
Resistance changes:
    Magical: 5

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is even
Abilities: 6/8 Counter, 2/8 Magma Blast
Resistance changes:
    Melee: 5
    Ranged: 5

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Third turn
Stat changes:
    EXP: x0.5

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Tenth turn
Actions: 4/4 Escape



========================================
[Smasher]
========================================
Type: Beast

HP: 1200
AP: 20
LVL: 20
PWR: 50
DEF: 75
AGL: 20
WIS: 40

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 2
Wind: 0
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 200
EXP: 400
Steal: Swallow Eye (2)
Drop: Raptor Claws (3)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Ovum

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the number of characters in the player's party is greater than
           or equal to 3 (non-repeatable)
Actions: 3/4 Attack, 1/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the number of characters in the player's party is equal to 2
           (non-repeatable)
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When the number of characters in the player's party is equal to 1
           (non-repeatable)
Actions: 4/4 Attack



========================================
[Snapfly]
========================================
Type: Fly
Initial status:
    Shield enabled

HP: 3200
AP: 80
Shield points: 13
LVL: 55
PWR: 125
DEF: 105
AGL: 10
WIS: 50

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 0
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 800
EXP: 1300
Steal: Firecracker (2)
Drop: Flamethrower (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 4/8 Flame Strike, 4/8 Fireblast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When shield is active but destroyed (non-repeatable)
Status changes:
    Enable flag 1
Stat changes:
    EXP: x0.8
Transformation:
    Become Stingfly
    Change steal and drop items
    Change resistances
    Change PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name
Message: Snapfly's body rips apart!



========================================
[Spectre]
========================================
Type: Demon

HP: 800
AP: 16
LVL: 24
PWR: 42
DEF: 10
AGL: 12
WIS: 35

Melee: 3
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 2
Holy: 0
Mind: 2
Status: 2
Death: 7

Zenny: 30
EXP: 300
Steal: Headband (3)
Drop: Magic Shard (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 4/8 Depress, 4/8 Enfeeble

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current AP < max AP/2
Abilities: 4/8 Leech Power, 4/8 Enfeeble

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current AP < max AP/4
Abilities: 8/8 Leech Power

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a holy-elemental attack (non-repeatable)
Actions: 4/4 Escape



========================================
[Sporeon]
========================================
Type: Plant

HP: 1800
AP: 35
LVL: 40
PWR: 128
DEF: 80
AGL: 50
WIS: 60

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 4
Death: 2

Zenny: 230
EXP: 600
Steal: Antidote (6)
Drop: Panacea (3)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 8/8 Spores

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (non-repeatable)
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When blinded (non-repeatable)
Abilities: 8/8 Target
Stat changes:
    EXP: x3.0



========================================
[Squirt]
========================================
Type: Insect

HP: 1000
AP: 40
LVL: 40
PWR: 110
DEF: 75
AGL: 60
WIS: 35

Melee: 3
Ranged: 3
Magical: 1
Breath: 2
Fire: 1
Wind: 0
Water: 6
Earth: 4
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 280
EXP: 500
Steal: Iron Scraps (2)
Drop: Icicle (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Frost

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Actions: 2/4 Attack, 2/4 Ability
Behavior changes:
    Disable reverse targetting

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Actions: 4/4 Ability
Behavior changes:
    Enable reverse targetting

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When I am alone
Actions: 4/4 Escape

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: First turn
Behavior changes:
    Enable reverse targetting



========================================
[StarGazr] [Star Gazer]
========================================
Type: Humanoid

HP: 5500
AP: 30
LVL: 70
PWR: 190
DEF: 85
AGL: 75
WIS: 200

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 4

Zenny: 800
EXP: 2200
Steal: Wisdom Seed (2)
Drop: Shaman'sRing (1)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Recall

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Abilities: 8/8 Concentrate

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is even
Abilities: 8/8 Recall

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: First turn
Abilities: 8/8 Concentrate

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           AP <= max AP/2
Abilities: 8/8 Chakra



========================================
[Stingfly]
========================================
Type: Fly
Initial behavior:
    Frequent dodges

HP: 2800
AP: 80
LVL: 55
PWR: 110
DEF: 50
AGL: 100
WIS: 50

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 800
EXP: 1040
Steal: Nothing
Drop: Flamethrower (1)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 8/8 Last Resort

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    Actions: 4/4 Ability
Behavior changes:
    Enable turn counter

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When turn counter reaches 1
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Target

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 2/4 Attack, 1/4 Escape, 1/4 Ability

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: First turn
Abilities: 8/8 Target



========================================
[Tadpole]
========================================
Type: Beast

HP: 580
AP: 18
LVL: 28
PWR: 38
DEF: 21
AGL: 16
WIS: 48

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 4
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 35
EXP: 55
Steal: Baby Frog (4)
Drop: Toad (1)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Devour

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Devour

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP >= max HP/2
Abilities: 8/8 Snooze



========================================
[Tar Baby]
========================================
Type: Beast

HP: 600
AP: 60
LVL: 45
PWR: 125
DEF: 8
AGL: 88
WIS: 50

Melee: 5
Ranged: 5
Magical: 2
Breath: 2
Fire: 0
Wind: 5
Water: 1
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 120
EXP: 650
Steal: Aurum (2)
Drop: Old Tire (4)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 3/8 Storm, 2/8 Blunt, 3/8 Molasses

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 1 is active
    (Enabled by FireAnt)
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Douse
Behavior changes:
    Enable turn counter

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When turn counter reaches 2
Actions: 2/4 Attack, 2/4 Ability
Abilities: 3/8 Storm, 2/8 Blunt, 3/8 Molasses

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (non-repeatable)
Resistance changes:
    Melee: 1
    Ranged: 1
Steal and drop changes:
    Drop: Nothing
Message: Tar Baby's body has dehydrated and become harder!



========================================
[Titan]
========================================
Type: Humanoid
Initial behavior:
    Frequent counters

HP: 12000
AP: 100
LVL: 80
PWR: 320
DEF: 120
AGL: 100
WIS: 50

Melee: 4
Ranged: 4
Magical: 4
Breath: 4
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 2
Status: 4
Death: 7

Zenny: 1000
EXP: 9000
Steal: StrengthSeed (3)
Drop: Earthbreaker (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 5/8 Knock Out, 3/8 Lightning

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When I am alone
Stat changes:
    EXP: x0.5
    PWR: x0.8
Resistance changes:
    Melee: 2
    Ranged: 2
    Magical: 2
    Breath: 2
Transformation:
    Become Titan (2)
    Change steal and drop items
    Preserve resistances
    Change PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name
Message: Titan's magical ability has weakened!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When blinded (non-repeatable)
Abilities: 8/8 Target
Stat changes:
    EXP: x1.5



========================================
[Titan (2)] [Titan (w/o club)]
========================================
Type: Humanoid

HP: 15000
AP: 100
LVL: 80
PWR: 320
DEF: 150
AGL: 200
WIS: 50

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 2
Status: 4
Death: 7

Zenny: 1000
EXP: 6000
Steal: StrengthSeed (6)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 5/8 SpiritBlast, 3/8 Jolt



========================================
[ToxicFly]
========================================
Type: Fly
Initial behavior:
    Frequent dodges

HP: 100
AP: 10
LVL: 32
PWR: 32
DEF: 13
AGL: 18
WIS: 4

Melee: 2
Ranged: 1
Magical: 2
Breath: 2
Fire: 1
Wind: 1
Water: 2
Earth: 4
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 15
EXP: 45
Steal: Twister (4)
Drop: Antidote (4)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Chlorine

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When I am alone
Actions: 2/4 Attack, 2/4 Escape



========================================
[Trean]
========================================
Type: Plant
Initial status:
    Regenerates
Initial behavior:
    Idle
    Frequent counters

HP: 60000
AP: 1000
LVL: 1
PWR: 500
DEF: 100
AGL: 999
WIS: 10

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 0
Status: 0
Death: 7

Zenny: 1000
EXP: 8000
Steal: Berries (5)
Drop: Nunchaku (4)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Escape
Abilities: 8/8 Inferno

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Tenth turn
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Status changes:
    No longer blind
    No longer silenced
    No longer confused
    No longer sleeping
    No longer poisoned
Message: Trean has been refreshed!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Second turn
Stat changes:
    EXP: x0.8

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: Third turn
Stat changes:
    EXP: x0.8

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: Fourth turn
Stat changes:
    EXP: x0.8

~~~~~~~~~~~
Condition 7
~~~~~~~~~~~
Condition: Fifth turn
Stat changes:
    EXP: x0.8

~~~~~~~~~~~
Condition 8
~~~~~~~~~~~
Condition: When the current turn number is even
Status changes:
    No longer blind
    No longer silenced
    No longer confused
    No longer sleeping
    No longer poisoned
Message: Trean has been refreshed!



========================================
[Troop]
========================================
Type: Humanoid
Initial status:
    Sleeping

HP: 500
AP: 100
LVL: 14
PWR: 58
DEF: 45
AGL: 200
WIS: 10

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 100
EXP: 200
Steal: Healing Herb (4)
Drop: Glass Domino (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Escape
Abilities: 8/8 Nothing

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by any successful attack (non-repeatable)
Status changes:
    No longer sleeping
Message: Huh!? I...I'll return to my post!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Status changes:
    No longer sleeping



========================================
[Trunked]
========================================
Type: Plant
Initial status:
    Regenerates
Initial behavior:
    Idle

HP: 30000
AP: 10
LVL: 1
PWR: 100
DEF: 50
AGL: 800
WIS: 2

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 0
Status: 0
Death: 7

Zenny: 1000
EXP: 5000
Steal: Berries (5)
Drop: Ivory Dice (3)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Escape
Abilities: 5/8 Eddy, 3/8 Feign Swing

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Tenth turn
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Status changes:
    No longer blind
    No longer silenced
    No longer confused
    No longer sleeping
    No longer poisoned
Message: Trunked has been refreshed!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Second turn
Stat changes:
    EXP: x0.8

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: Third turn
Stat changes:
    EXP: x0.8

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: Fourth turn
Stat changes:
    EXP: x0.8

~~~~~~~~~~~
Condition 7
~~~~~~~~~~~
Condition: Fifth turn
Stat changes:
    EXP: x0.8

~~~~~~~~~~~
Condition 8
~~~~~~~~~~~
Condition: When the current turn number is even
Status changes:
    No longer blind
    No longer silenced
    No longer confused
    No longer sleeping
    No longer poisoned
Message: Trunked has been refreshed!



========================================
[Udy]
========================================
Type: Demon
Initial behavior:
    Frequent dodges

HP: 1900
AP: 100
LVL: 17
PWR: 64
DEF: 50
AGL: 48
WIS: 40

Melee: 2
Ranged: 2
Magical: 0
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 1
Mind: 2
Status: 2
Death: 2

Zenny: 20
EXP: 380
Steal: Nothing
Drop: Life Shard (6)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 6/8 Leech Power, 2/8 Drain

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 6/8 Drain, 2/8 Leech Power



========================================
[Warder]
========================================
Type: Humanoid

HP: 600
AP: 300
LVL: 70
PWR: 200
DEF: 230
AGL: 15
WIS: 130

Melee: 5
Ranged: 5
Magical: 0
Breath: 2
Fire: 6
Wind: 6
Water: 6
Earth: 6
Holy: 4
Mind: 7
Status: 7
Death: 7

Zenny: 400
EXP: 3000
Steal: Angel's Vest (1)
Drop: Spirit Ring (1)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 2/8 Concentrate, 2/8 Depress, 1/8 Fireblast, 
           1/8 Cyclone, 1/8 Ice Blast, 1/8 Stone Pillar

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (repeatable)
Resistance changes:
    Fire: 2
Message: The Warder's fire barrier has weakened!

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When hit by a wind-elemental attack (repeatable)
Resistance changes:
    Wind: 2
Message: The Warder's wind barrier has weakened!

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (repeatable)
Resistance changes:
    Water: 2
Message: The Warder's water barrier has weakened!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by an earth-elemental attack (repeatable)
Resistance changes:
    Earth: 2
Message: The Warder's earth barrier has weakened!

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Message: Warder refreshed its barrier!

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: When the current turn number is even
Message: Warder refreshed its barrier!

~~~~~~~~~~~
Condition 7
~~~~~~~~~~~
Condition: First turn
Message: Warder erects a barrier around itself!



========================================
[Warlok]
========================================
Type: Demon
Initial behavior:
    Lucky strikes

HP: 3500
AP: 100
LVL: 70
PWR: 190
DEF: 90
AGL: 110
WIS: 150

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 2
Mind: 2
Status: 2
Death: 2

Zenny: 650
EXP: 2800
Steal: Skull Staff (2)
Drop: PhantomDress (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Dark Breath

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Abilities: 8/8 Dark Breath
Status changes:
    Enable flag 2

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 1

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability
Abilities: 3/8 Death, 5/8 DreamBreath

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When current HP >= max HP/3
Abilities: 3/8 Death, 5/8 DreamBreath

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/4
Abilities: 8/8 Dark Breath



========================================
[Wizard]
========================================
Type: Humanoid

HP: 1800
AP: 25
LVL: 38
PWR: 105
DEF: 50
AGL: 40
WIS: 20

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 400
EXP: 500
Steal: Headband (2)
Drop: WardingStaff (2)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 5/8 Recall, 3/8 Bad Back

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current AP < max AP/4
Abilities: 5/8 Jump, 3/8 Bad Back



========================================
[Wyd]
========================================
Type: Plant

HP: 900
AP: 34
LVL: 11
PWR: 58
DEF: 36
AGL: 15
WIS: 25

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 5
Wind: 2
Water: 2
Earth: 0
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 65
EXP: 140
Steal: Berries (5)
Drop: PointedStick (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 6/8 Eddy, 2/8 Feign Swing

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Behavior changes:
    Idle
Message: Wyd is sucking in air...

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Actions: 4/4 Ability
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Fourth turn
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When hit by a fire-elemental attack (repeatable)
Stat changes:
    EXP: x2.0
Transformation:
    Become Firewyd
    Change steal and drop items
    Change resistances
    Change PWR, DEF, AGL and WIS
    Preserve HP and AP
    Change name
Message: Wyd's body catches fire!



========================================
[Y.Troop] [Yellow Troop]
========================================
Type: Humanoid

HP: 700
AP: 30
LVL: 20
PWR: 55
DEF: 50
AGL: 28
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 3
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 100
EXP: 700
Steal: Nothing
Drop: Dynamite (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 5/8 Rock Blast, 3/8 Protect



========================================
[Yaen]
========================================
Type: Humanoid

HP: 1000
AP: 100
LVL: 30
PWR: 93
DEF: 30
AGL: 60
WIS: 15

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 160
EXP: 360
Steal: PoisonPowder (3)
Drop: Antidote (6)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Chlorine

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Rest

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 1

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 4/4 Attack



========================================
[Zaurus]
========================================
Type: Beast
Initial behavior:
    Frequent counters

HP: 5600
AP: 100
LVL: 65
PWR: 150
DEF: 80
AGL: 85
WIS: 30

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 350
EXP: 2000
Steal: Vitamin (4)
Drop: MultiVitamin (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Devour

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by Egg Gang, GoldGang)
Actions: 4/4 Ability
Behavior changes:
    Enable reverse targetting

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When I am alone
Actions: 2/4 Attack, 2/4 Ability
Behavior changes:
    Disable reverse targetting



========================================
[Zombie]
========================================
Type: Demon
Initial status:
    Confused

HP: 650
AP: 0
LVL: 10
PWR: 29
DEF: 1
AGL: 8
WIS: 1

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 2
Holy: 0
Mind: 2
Status: 2
Death: 7

Zenny: 20
EXP: 17
Steal: Bandana (3)
Drop: Glass Domino (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Nothing

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by Warlok)
Stat changes:
    Zenny: x10.0, EXP: x10.0
    Max AP: x4.0
    Max HP: x4.0
    PWR: x4.0
    DEF: x4.0
    AGL: x4.0
    LVL: x4.0

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When both flag 1 and flag 2 are active
    (Enabled by Warlok)
Stat changes:
    Zenny: x0.1, EXP: x0.1
    Max AP: x0.3
    Max HP: x0.3
    PWR: x0.3
    DEF: x0.3
    AGL: x0.3
    WIS: x0.3
    LVL: x0.3



========================================
[ZombieDr] [Zombie Doctor]
========================================
Type: Demon

HP: 1800
AP: 100
LVL: 20
PWR: 80
DEF: 10
AGL: 42
WIS: 4

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 0
Mind: 2
Status: 2
Death: 7

Zenny: 90
EXP: 260
Steal: FightingRobe (2)
Drop: Panacea (3)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 2/8 Powder, 6/8 Feint

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 4/4 Ability
Abilities: 8/8 Vitalize

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/4
Actions: 4/4 Ability
Abilities: 8/8 Vitalize

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When flag 2 is active
    (Enabled by Warlok)
Stat changes:
    Zenny: x5.0, EXP: x5.0
    Max AP: x2.5
    Max HP: x2.5
    PWR: x2.5
    DEF: x2.5
    AGL: x2.5
    WIS: x2.5
    LVL: x2.5

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When both flag 1 and flag 2 are active
    (Enabled by Warlok)
Stat changes:
    Zenny: x0.2, EXP: x0.2
    Max AP: x0.5
    Max HP: x0.5
    PWR: x0.5
    DEF: x0.5
    AGL: x0.5
    WIS: x0.5
    LVL: x0.5

========================================
[ ]
========================================
Type: Humanoid

HP: 9999
AP: 999
LVL: 35
PWR: 280
DEF: 230
AGL: 70
WIS: 70

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 3
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 0
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 4/8 Flare, 4/8 Inferno

Note: The bosses with blank names are your own party members if you chose
      the bad ending.



========================================
[  (2)]
========================================
Type: Humanoid

HP: 9999
AP: 999
LVL: 35
PWR: 230
DEF: 210
AGL: 110
WIS: 110

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 3
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 0
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 ShiningBlade

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is even

Note: The bosses with blank names are your own party members if you chose
      the bad ending.



========================================
[  (3)]
========================================
Type: Humanoid

HP: 9999
AP: 999
LVL: 35
PWR: 220
DEF: 180
AGL: 110
WIS: 135

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 3
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 0
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 4/8 Flare, 4/8 Inferno

Note: The bosses with blank names are your own party members if you chose
      the bad ending.



========================================
[  (4)]
========================================
Type: Machine

HP: 9999
AP: 999
LVL: 35
PWR: 260
DEF: 230
AGL: 80
WIS: 65

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 3
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 0
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Guard
Abilities: 4/8 Flare, 4/8 Inferno

Note: The bosses with blank names are your own party members if you chose
      the bad ending.



========================================
[????]
========================================
Type: Demon
Initial behavior:
    Idle
    Lucky strikes

HP: 400
AP: 100
LVL: 28
PWR: 70
DEF: 15
AGL: 16
WIS: 50

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 100
EXP: 450
Steal: Bent Screw (7)
Drop: Glass Shard (7)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 2/8 Sleep, 2/8 Confuse, 2/8 Silence, 2/8 Snap

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by any successful attack (non-repeatable)
Behavior changes:
    No longer idle
    Enable turn counter

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When turn counter reaches 3
Actions: 1/4 Attack, 2/4 Escape, 1/4 Ability
Behavior changes:
    Disable turn counter



========================================
[???? (2)]
========================================
Type: Machine
Initial behavior:
    Idle

HP: 1
AP: 0
LVL: 11
PWR: 1
DEF: 1
AGL: 1
WIS: 999

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 1
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 1000
EXP: 2
Steal: Iron Scraps (7)
Drop: Aurum (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Guard
Abilities: 8/8 Nothing



========================================
[A-tur]
========================================
Type: Machine
Initial behavior:
    Lucky strikes
    Frequent counters

HP: 43000
AP: 1000
LVL: 120
PWR: 260
DEF: 125
AGL: 105
WIS: 100

Melee: 4
Ranged: 4
Magical: 1
Breath: 3
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 50000
Steal: Moon Tears (7)
Drop: Spirit Ring (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 4/8 Frost Breath, 2/8 Sanctuary, 2/8 Howling

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 2/8 Frost Breath, 1/8 Resist, 1/8 Sanctuary, 2/8 Magma Blast, 
           2/8 Howling

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 3/8 Magma Blast, 2/8 Resist, 3/8 Howling



========================================
[Agiel]
========================================
Type: Demon
Initial status:
    Regenerates

HP: 1200
AP: 100
LVL: 30
PWR: 80
DEF: 60
AGL: 35
WIS: 5

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 0
Wind: 2
Water: 7
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 2500
Steal: Water Bomb (7)
Drop: Water Ward (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Frost



========================================
[Angler]
========================================
Type: Demon
Initial behavior:
    Lucky strikes

HP: 22000
AP: 250
LVL: 50
PWR: 260
DEF: 130
AGL: 105
WIS: 200

Melee: 4
Ranged: 4
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 1300
EXP: 12000
Steal: Deep Diver (7)
Drop: Fish-head (7)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 3/8 Jolt, 2/8 Feint, 3/8 Chlorine

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 2/8 Chlorine, 2/8 Feint, 3/8 Jolt, 1/8 Curse

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 2/8 Curse, 6/8 Jolt

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When my level - Ryu's level >= 10 (non-repeatable)
Stat changes:
    Max HP: x0.9
    PWR: x0.9
    DEF: x0.9
    AGL: x0.9
    WIS: x0.9

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When my level - Ryu's level >= 20 (non-repeatable)
Stat changes:
    Max HP: x0.8
    PWR: x0.8
    DEF: x0.8
    AGL: x0.8
    WIS: x0.8

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When my level - Ryu's level >= 25 (non-repeatable)
Behavior changes:
    Disable lucky strikes
Stat changes:
    Max HP: x0.8
    PWR: x0.8
    DEF: x0.8
    AGL: x0.8
    WIS: x0.8



========================================
[Astral]
========================================
Type: Dragon
Initial behavior:
    Lucky strikes

HP: 60000
AP: 1000
LVL: 230
PWR: 300
DEF: 140
AGL: 115
WIS: 60

Melee: 5
Ranged: 5
Magical: 2
Breath: 4
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 0
Steal: Royal Sword (2)
Drop: Ivory Bangle (2)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Soul Rend

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Actions: 4/4 Ability
Abilities: 4/8 Soul Rend, 3/8 Sanctuary, 1/8 Malefication

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Actions: 2/4 Attack, 2/4 Ability
Abilities: 2/8 Earthbreaker, 2/8 Catastrophe, 3/8 Power Flux, 1/8 Malefication



========================================
[Azeus]
========================================
Type: Demon
Initial status:
    Regenerates

HP: 1200
AP: 100
LVL: 30
PWR: 80
DEF: 60
AGL: 35
WIS: 5

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 7
Water: 2
Earth: 0
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 2500
Steal: Weather Vane (7)
Drop: Wind Ward (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Sever



========================================
[Bellwyd]
========================================
Type: Beast

HP: 1300
AP: 160
LVL: 35
PWR: 360
DEF: 300
AGL: 185
WIS: 280

Melee: 2
Ranged: 4
Magical: 2
Breath: 2
Fire: 2
Wind: 5
Water: 2
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 50
EXP: 1000
Steal: Wisdom Seed (5)
Drop: Magic Shard (6)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 1/8 Might, 4/8 Speed, 3/8 Heal

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/2
Abilities: 8/8 Vitalize



========================================
[Diviner]
========================================
Type: Humanoid

HP: 2500
AP: 1000
LVL: 30
PWR: 300
DEF: 100
AGL: 100
WIS: 40

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 6
Wind: 6
Water: 6
Earth: 6
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 5000
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Concentrate

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Abilities: 8/8 Magic Ball

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Abilities: 8/8 Concentrate

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: First turn
Abilities: 8/8 Concentrate



========================================
[Dragonne]
========================================
Type: Dragon
Initial status:
    Shield enabled
    Regenerates
Initial behavior:
    Lucky strikes

HP: 30000
AP: 1000
Shield points: 25
LVL: 175
PWR: 250
DEF: 140
AGL: 105
WIS: 100

Melee: 5
Ranged: 4
Magical: 2
Breath: 3
Fire: 1
Wind: 1
Water: 2
Earth: 5
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 3000
EXP: 60000
Steal: Belladonna (7)
Drop: Moon Tears (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 2/8 Ebonfire, 2/8 Mjollnir, 1/8 Sleep, 2/8 Howling, 1/8 Wither

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Message: Dragonne's healing ability is not fully functioning...

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 2/8 Wither, 2/8 Ebonfire, 4/8 Mjollnir

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When shield is active but destroyed (non-repeatable)
Status changes:
    No longer regenerates
    Disable shield
Message: Dragonne lost its healing ability!

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: Sixth turn
Status changes:
    Disable shield
    No longer regenerates



========================================
[EliteTrp]
========================================
Type: Humanoid

HP: 1000
AP: 100
LVL: 50
PWR: 330
DEF: 220
AGL: 180
WIS: 100

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 6
Wind: 6
Water: 6
Earth: 6
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 800
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 8/8 Target

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Message: You need the dragon's power to break free of the seal!



========================================
[Evoker]
========================================
Type: Humanoid

HP: 2500
AP: 1000
LVL: 30
PWR: 300
DEF: 100
AGL: 100
WIS: 40

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 6
Wind: 6
Water: 6
Earth: 6
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 5000
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Concentrate

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Abilities: 2/8 Quake, 2/8 Typhoon, 4/8 Inferno

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Abilities: 8/8 Concentrate

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: First turn
Abilities: 8/8 Concentrate



========================================
[Fantam]
========================================
Type: Demon
Initial status:
    Shield enabled

HP: 5000
AP: 1000
Shield points: 20
LVL: 40
PWR: 66
DEF: 40
AGL: 45
WIS: 20

Melee: 3
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 0
Mind: 7
Status: 7
Death: 7

Zenny: 1800
EXP: 5000
Steal: Nothing
Drop: Magic Shard (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 2/8 Sever, 2/8 Frost, 4/8 Nose Dive

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a melee or ranged attack (repeatable)

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Eleventh turn
Stat changes:
    EXP: x0.8



========================================
[Fou-lu]
========================================
Type: Dragon

HP: 1000000 (invincible)
AP: 1000
LVL: 66
PWR: 250
DEF: 225
AGL: 1
WIS: 125

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 0
Steal: Dragon Tear (3)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 Patoh(earth)

Note: Fou-lu changes his ability set to 8/8 Whiteout when he is
      done talking to Ryu.



========================================
[Glebe]
========================================
Type: Beast
Initial behavior:
    Frequent counters

HP: 17500
AP: 150
LVL: 72
PWR: 128
DEF: 75
AGL: 60
WIS: 22

Melee: 3
Ranged: 3
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 4
Earth: 1
Holy: 6
Mind: 3
Status: 7
Death: 7

Zenny: 12000
EXP: 15000
Steal: Wisdom Fruit (7)
Drop: Light Bangle (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 SummonMinion

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When I am alone
Actions: 4/4 Ability
Abilities: 8/8 SummonMinion

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When I am not alone
Actions: 2/4 Attack, 2/4 Ability
Abilities: 3/8 Tempest, 3/8 Giant Growth, 2/8 Resist



========================================
[Grunt A]
========================================
Type: Humanoid

HP: 1300
AP: 40
LVL: 30
PWR: 72
DEF: 48
AGL: 40
WIS: 35

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 5
Status: 3
Death: 7

Zenny: 150
EXP: 800
Steal: Eye drops (6)
Drop: UV Goggles (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Feint, 4/8 Blind

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 1

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Actions: 1/4 Attack, 2/4 Guard, 1/4 Ability



========================================
[Grunt B]
========================================
Type: Humanoid

HP: 1400
AP: 80
LVL: 30
PWR: 72
DEF: 48
AGL: 45
WIS: 30

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 5
Status: 3
Death: 7

Zenny: 150
EXP: 800
Steal: Molotov (6)
Drop: UV Goggles (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Flare

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When killed
Status changes:
    Enable flag 2

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the number of members in the party has decreased
Actions: 3/4 Attack, 1/4 Ability
Abilities: 8/8 Fireblast



========================================
[Grunt C]
========================================
Type: Humanoid

HP: 1500
AP: 40
LVL: 35
PWR: 73
DEF: 45
AGL: 60
WIS: 38

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 5
Status: 3
Death: 7

Zenny: 200
EXP: 1000
Steal: Knockout Gas (6)
Drop: UV Goggles (3)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Sleep

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When both flag 1 and flag 2 are active
    (Enabled by Grunt A, Grunt B)
Actions: 2/4 Attack, 2/4 Guard
Behavior changes:
    Disable reverse targetting
    Enable lucky strikes
    Enable counters

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Actions: 2/4 Attack, 2/4 Ability
Abilities: 3/8 Weaken, 3/8 Blunt, 2/8 Sleep

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: First turn
Abilities: 8/8 Sleep



========================================
[I]
========================================
Type: Machine

HP: 10000
AP: 1000
LVL: 100
PWR: 200
DEF: 85
AGL: 999
WIS: 50

Melee: 7
Ranged: 7
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 25000
Steal: Wisdom Fruit (7)
Drop: HarmonicRing (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Nothing

Note: The ability sets of I and Il are determined by a random number generator.



========================================
[Ight]
========================================
Type: Machine

HP: 1000000 (invincible)
AP: 1000
LVL: 40
PWR: 150
DEF: 15
AGL: 1
WIS: 30

Melee: 7
Ranged: 7
Magical: 7
Breath: 5
Fire: 6
Wind: 6
Water: 6
Earth: 6
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 3600
Steal: Aurum (7)
Drop: Flame Sword (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Jab

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by KaiserBreath (non-repeatable)
Stat changes:
    Max HP: x0.1
    Max HP: x0.1
    Max HP: x0.3
Resistance changes:
    Melee: 2
    Ranged: 2
    Magical: 2
    Breath: 0
    Fire: 2
    Wind: 2
    Water: 2
    Earth: 2

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Actions: 1/4 Attack, 3/4 Ability
Abilities: 5/8 Jab, 3/8 Inferno



========================================
[Il]
========================================
Type: Demon

HP: 10000
AP: 1000
LVL: 100
PWR: 220
DEF: 90
AGL: 1
WIS: 10

Melee: 4
Ranged: 4
Magical: 7
Breath: 3
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 25000
Steal: Vitamins (7)
Drop: HarmonicRing (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Nothing

Note: The ability sets of I and Il are determined by a random number generator.



========================================
[Infinity]
========================================
Type: Humanoid

HP: 9999
AP: 999
LVL: 35
PWR: 190
DEF: 190
AGL: 150
WIS: 190

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 3
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 0
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 4/8 Vigor, 4/8 Typhoon

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is even



========================================
[Joh]
========================================
Type: Machine

HP: 1200
AP: 30
LVL: 8
PWR: 25
DEF: 13
AGL: 13
WIS: 10

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 100
Steal: Nothing
Drop: Aurum (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Flail, 4/8 Burn

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 6/8 Flail, 2/8 Burn

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Behavior changes:
    No longer idle

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Behavior changes:
    Idle
Message: Joh is thinking of what to do next...



========================================
[Kahbo]
========================================
Type: Beast

HP: 18000
AP: 1000
LVL: 75
PWR: 360
DEF: 240
AGL: 210
WIS: 225

Melee: 3
Ranged: 2
Magical: 2
Breath: 2
Fire: 7
Wind: 2
Water: 1
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 20000
Steal: Wisdom Fruit (7)
Drop: SuperVitamin (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Flaming Fist

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Fourth turn
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Mystic Fire

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Second turn
Abilities: 5/8 Mystic Fire, 3/8 Flaming Fist



========================================
[Kahn]
========================================
Type: Humanoid

HP: 3000
AP: 10
LVL: 36
PWR: 42
DEF: 35
AGL: 40
WIS: 80

Melee: 3
Ranged: 3
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 3
Status: 3
Death: 7

Zenny: 0
EXP: 1000
Steal: Ginseng (7)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Shout

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Abilities: 8/8 Focus

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Actions: 4/4 Attack

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Actions: 2/4 Guard, 2/4 Ability

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Fourth turn
Abilities: 5/8 Focus, 3/8 Shout

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Shout

~~~~~~~~~~~
Condition 6
~~~~~~~~~~~
Condition: First turn
Actions: 4/4 Ability



========================================
[Kahn (2)]
========================================
Type: Humanoid

HP: 3500
AP: 8
LVL: 17
PWR: 66
DEF: 40
AGL: 40
WIS: 60

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 4
Status: 4
Death: 7

Zenny: 0
EXP: 2000
Steal: Ginseng (7)
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Tiger Fist

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Message: "Arrgh! One more time!"

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Third turn
Actions: 1/4 Attack, 1/4 Guard, 2/4 Ability
Abilities: 4/8 Focus, 4/8 Shout

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Shout



========================================
[Kahn (3)]
========================================
Type: Humanoid

HP: 12000
AP: 200
LVL: 55
PWR: 128
DEF: 70
AGL: 65
WIS: 30

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 2
Status: 2
Death: 7

Zenny: 0
EXP: 12000
Steal: Ginseng (7)
Drop: ManlyClothes (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Flex

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Actions: 1/4 Attack, 3/4 Ability
Abilities: 4/8 Focus, 4/8 Tiger Fist

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Flex, 4/8 Shout

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: First turn
Actions: 4/4 Ability
Abilities: 8/8 Flex



========================================
[Kamyu]
========================================
Type: Machine

HP: 28000
AP: 1000
LVL: 80
PWR: 365
DEF: 220
AGL: 220
WIS: 150

Melee: 3
Ranged: 2
Magical: 1
Breath: 2
Fire: 7
Wind: 2
Water: 1
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 30000
Steal: Wisdom Fruit (7)
Drop: Ambrosia (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Attack
Abilities: 8/8 EldrichFlame

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Actions: 4/4 Ability
Abilities: 8/8 EldrichFlame

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Simoon

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 3/8 EldrichFlame, 5/8 Simoon



========================================
[Khafu]
========================================
Type: Machine

HP: 20000
AP: 1000
LVL: 70
PWR: 365
DEF: 220
AGL: 230
WIS: 120

Melee: 3
Ranged: 2
Magical: 2
Breath: 2
Fire: 7
Wind: 2
Water: 1
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 22000
Steal: Fire Ward (7)
Drop: Ambrosia (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 EldrichFlame

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Actions: 4/4 Ability
Abilities: 8/8 EldrichFlame

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Actions: 2/4 Attack, 2/4 Ability
Abilities: 6/8 Firewind, 2/8 Heal

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 3/8 EldrichFlame, 3/8 Firewind, 2/8 Heal



========================================
[Kham]
========================================
Type: Beast

HP: 15000
AP: 1000
LVL: 60
PWR: 360
DEF: 230
AGL: 200
WIS: 220

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 7
Wind: 2
Water: 1
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 16000
Steal: Nothing
Drop: Ambrosia (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Flaming Fist

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: Second turn
Actions: 1/4 Attack, 3/4 Ability
Abilities: 5/8 Mystic Fire, 3/8 Flaming Fist

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: Fourth turn
Abilities: 8/8 Mystic Fire

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Fifth turn
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 3/4 Attack, 1/4 Ability

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: First turn
Message: Use the Revert Form command to transform into a dragon!



========================================
[Klod]
========================================
Type: Beast

HP: 1300
AP: 80
LVL: 45
PWR: 370
DEF: 320
AGL: 185
WIS: 230

Melee: 2
Ranged: 4
Magical: 2
Breath: 2
Fire: 2
Wind: 5
Water: 2
Earth: 1
Holy: 5
Mind: 2
Status: 2
Death: 2

Zenny: 500
EXP: 1500
Steal: Wisdom Seed (5)
Drop: Life Shard (6)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 1/4 Guard, 1/4 Ability
Abilities: 8/8 Rock Blast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/4
Actions: 1/4 Attack, 3/4 Ability



========================================
[Loam]
========================================
Type: Beast

HP: 1300
AP: 28
LVL: 32
PWR: 115
DEF: 75
AGL: 45
WIS: 40

Melee: 3
Ranged: 3
Magical: 2
Breath: 2
Fire: 1
Wind: 4
Water: 3
Earth: 1
Holy: 6
Mind: 2
Status: 2
Death: 2

Zenny: 80
EXP: 550
Steal: Vitamin (3)
Drop: Water Bomb (2)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 4/8 Frost, 2/8 Molasses, 1/8 Weaken, 1/8 Enfeeble

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/3
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 8/8 Vitalize

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When there is a party member (including myself) whose current
           HP <= max HP/2
Abilities: 8/8 Vitalize



========================================
[Maman]
========================================
Type: Beast

HP: 3600
AP: 50
LVL: 40
PWR: 42
DEF: 25
AGL: 20
WIS: 10

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 4
Status: 4
Death: 7

Zenny: 450
EXP: 1500
Steal: Apple (7)
Drop: Flame Punch (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 6/8 Body Press, 2/8 Rock Blast

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/3
Actions: 1/4 Attack, 3/4 Ability
Abilities: 2/8 Body Press, 6/8 Rock Blast

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When Apple is used on me (repeatable)
Behavior changes:
    Enable turn counter
    Idle
Message: Maman is distracted by the Wisdom Seed!

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When turn counter reaches 1
Behavior changes:
    No longer idle
    Disable turn counter
Message: Maman has finished eating the Wisdom Seed!



========================================
[Marl]
========================================
Type: Beast

HP: 16000
AP: 200
LVL: 80
PWR: 300
DEF: 320
AGL: 170
WIS: 200

Melee: 3
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 5
Water: 2
Earth: 1
Holy: 5
Mind: 4
Status: 4
Death: 7

Zenny: 1000
EXP: 20000
Steal: Wisdom Fruit (7)
Drop: SuperVitamin (7)

~~~~~~~
Default
~~~~~~~
Actions: 3/4 Attack, 1/4 Ability
Abilities: 4/8 Focus, 4/8 Quake

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When I am alone
Actions: 4/4 Ability
Abilities: 8/8 Summon Kin

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When I am not alone
Actions: 3/4 Attack, 1/4 Ability
Abilities: 4/8 Focus, 4/8 Quake



========================================
[Papan]
========================================
Type: Beast

HP: 13000
AP: 50
LVL: 40
PWR: 380
DEF: 220
AGL: 205
WIS: 200

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 4
Status: 4
Death: 7

Zenny: 750
EXP: 10000
Steal: Apple (7)
Drop: Wisdom Fruit (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 5/8 Body Press, 3/8 Stone Pillar

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Actions: 1/4 Attack, 3/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/3
Abilities: 2/8 Body Press, 6/8 Stone Pillar

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When Apple is used on me (repeatable)
Behavior changes:
    Enable turn counter
    Idle
Message: Papan is distracted by the Wisdom Seed!

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When turn counter reaches 1
Behavior changes:
    No longer idle
    Disable turn counter
Message: Papan has finished eating the Wisdom Seed!



========================================
[Scias]
========================================
Type: Humanoid
Initial behavior:
    Reverse targetting
    Target opponent with the lowest HP

HP: 1000000 (invincible)
AP: 1000
LVL: 10
PWR: 80
DEF: 68
AGL: 100
WIS: 50

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 2
Water: 3
Earth: 2
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 0
Steal: Nothing
Drop: Nothing

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 ShiningBlade

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 MultiVitamin

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Actions: 4/4 Ability
Abilities: 8/8 ShiningBlade



========================================
[Skulfish]
========================================
Type: Demon

HP: 2400
AP: 350
LVL: 35
PWR: 32
DEF: 18
AGL: 13
WIS: 30

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 1
Wind: 2
Water: 2
Earth: 5
Holy: 1
Mind: 7
Status: 7
Death: 7

Zenny: 291
EXP: 429
Steal: Antidote (7)
Drop: Fish-head (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 VenomBreath

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Actions: 3/4 Attack, 1/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 3/8 Drain, 3/8 Confuse, 2/8 VenomBreath

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Second turn
Abilities: 5/8 VenomBreath, 3/8 Confuse



========================================
[Soldier]
========================================
Type: Humanoid

HP: 600
AP: 5
LVL: 15
PWR: 60
DEF: 55
AGL: 0
WIS: 3

Melee: 2
Ranged: 2
Magical: 1
Breath: 2
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 300
EXP: 500
Steal: Steel BPlate (3)
Drop: BronzeShield (4)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Guard
Abilities: 8/8 Flare

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: First turn
Message: "!!!!"



========================================
[Sparrow]
========================================
Type: Beast

HP: 600
AP: 30
LVL: 15
PWR: 46
DEF: 30
AGL: 50
WIS: 3

Melee: 4
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 1
Water: 2
Earth: 5
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 100
EXP: 250
Steal: Bird Drop (7)
Drop: Wooden Rod (7)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 8/8 Feeding Time

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When hit by a water-elemental attack (repeatable)
Stat changes:
    AGL: x7.5

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Abilities: 8/8 Ponder

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When the turn number - 2 is divisible by 3
Abilities: 5/8 Feeding Time, 3/8 Ponder

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Ninth turn
Actions: 4/4 Ability
Abilities: 8/8 Ponder
Steal and drop changes:
    Steal: Nothing
    Drop rate: 7

~~~~~~~~~~~
Condition 5
~~~~~~~~~~~
Condition: Tenth turn
Actions: 4/4 Escape



========================================
[Tyrant]
========================================
Type: Dragon

HP: 60000
AP: 1000
LVL: 13
PWR: 350
DEF: 140
AGL: 120
WIS: 200

Melee: 5
Ranged: 5
Magical: 1
Breath: 4
Fire: 2
Wind: 2
Water: 2
Earth: 2
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 0
Steal: Royal Armor (2)
Drop: Ambrosia (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Dark Wave

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Abilities: 2/8 Dark Wave, 2/8 Malefication, 1/8 Sanctuary, 3/8 Patoh Pah
Resistance changes:
    Wind: 0
    Earth: 5
Message: Elemental Change

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Abilities: 2/8 Dark Wave, 2/8 Malefication, 1/8 Sanctuary, 3/8 Pa Bing'ah
Resistance changes:
    Fire: 1
    Water: 5
Message: Elemental Change

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When the turn number - 1 is divisible by 3, except for
           the first turn
Abilities: 2/8 Dark Wave, 2/8 Malefication, 1/8 Sanctuary, 3/8 Ahryu P'ung
Resistance changes:
    Wind: 5
    Earth: 0
Message: Elemental Change

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: Second turn
Actions: 1/4 Attack, 3/4 Ability



========================================
[Umadap]
========================================
Type: Demon
Initial status:
    Regenerates

HP: 1200
AP: 100
LVL: 30
PWR: 80
DEF: 60
AGL: 35
WIS: 10

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 7
Wind: 2
Water: 0
Earth: 2
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 2500
Steal: Molotov (7)
Drop: Fire Ward (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Flare



========================================
[Won-qu]
========================================
Type: Machine
Initial behavior:
    Lucky strikes

HP: 32000
AP: 1000
LVL: 90
PWR: 195
DEF: 100
AGL: 90
WIS: 40

Melee: 5
Ranged: 5
Magical: 2
Breath: 3
Fire: 1
Wind: 2
Water: 4
Earth: 2
Holy: 6
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 30000
Steal: Moon Tears (7)
Drop: Cupid's Lyre (7)

~~~~~~~
Default
~~~~~~~
Actions: 1/4 Attack, 3/4 Ability
Abilities: 1/8 Sleep, 1/8 Sanctuary, 2/8 Stone Pillar, 4/8 Frost Breath

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When the current turn number is even
Actions: 2/4 Attack, 2/4 Ability

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When the current turn number is odd, except for the first turn
Actions: 4/4 Ability

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 3/8 Frost Breath, 1/8 Sanctuary, 2/8 Stone Pillar, 2/8 Blizzard

~~~~~~~~~~~
Condition 4
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 3/8 Stone Pillar, 4/8 Blizzard, 1/8 Sanctuary



========================================
[Yeleb]
========================================
Type: Demon
Initial status:
    Regenerates

HP: 1200
AP: 100
LVL: 30
PWR: 80
DEF: 60
AGL: 35
WIS: 5

Melee: 2
Ranged: 2
Magical: 2
Breath: 2
Fire: 2
Wind: 0
Water: 2
Earth: 7
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 2500
Steal: Electrode (7)
Drop: Earth Ward (7)

~~~~~~~
Default
~~~~~~~
Actions: 2/4 Attack, 2/4 Ability
Abilities: 8/8 Rock Blast



========================================
[Ymechaf]
========================================
Type: Machine

HP: 6000
AP: 100
LVL: 30
PWR: 52
DEF: 33
AGL: 1
WIS: 4

Melee: 5
Ranged: 5
Magical: 3
Breath: 4
Fire: 2
Wind: 2
Water: 2
Earth: 5
Holy: 5
Mind: 7
Status: 7
Death: 7

Zenny: 0
EXP: 2000
Steal: Aurum (7)
Drop: Ice Punch (7)

~~~~~~~
Default
~~~~~~~
Actions: 4/4 Ability
Abilities: 8/8 Whirlwind

~~~~~~~~~~~
Condition 1
~~~~~~~~~~~
Condition: When current HP < max HP/2
Abilities: 3/8 Sever, 3/8 Cyclone, 2/8 Whirlwind

~~~~~~~~~~~
Condition 2
~~~~~~~~~~~
Condition: When current HP < max HP/4
Abilities: 4/8 Sever, 2/8 Cyclone, 2/8 Whirlwind

~~~~~~~~~~~
Condition 3
~~~~~~~~~~~
Condition: Second turn
Actions: 2/4 Attack, 2/4 Ability
Abilities: 2/8 Sever, 3/8 Cyclone, 3/8 Whirlwind



[FORM]--------------------------------------------------------------------------

3. Enemy formation data

--------------------------------------------------------------------------------

Each formation has two probabilities of appearing: The first is for Ryu's party,
the second is for Fou-lu. Even though it is impossible for Fou-lu to access some
of these areas under normal circumstances, all of the formation probabilities 
for Fou-lu have been included for completion's sake. 
Unused battle areas are also included, and are marked as so. Explanatory notes
are provided for some of the areas, which can be found at the bottom of the
database.



Area 000 - Unused
    Formation 1 (Ryu: 8/32, Fou-lu: 8/32):
        Fiend
        Fiend
    Formation 2 (Ryu: 8/32, Fou-lu: 8/32):
        Dummy
    Formation 3 (Ryu: 4/32, Fou-lu: 4/32):
        Eye Goo
        Mage Goo
        Mage Goo
    Formation 4 (Ryu: 6/32, Fou-lu: 6/32):
        Dummy
        Dummy
        Dummy
        Dummy
        Dummy
        Dummy
    Formation 5 (Ryu: 6/32, Fou-lu: 6/32):
        Zaurus

================================================================================

Area 001 - Cliff
    Formation 1 (Ryu: 12/32, Fou-lu: 12/32):
        Eye Goo
    Formation 2 (Ryu: 12/32, Fou-lu: 4/32):
        Cap
    Formation 3 (Ryu: 4/32, Fou-lu: 8/32):
        Cap
        Cap
    Formation 4 (Ryu: 4/32, Fou-lu: 8/32):
        Cap
        Eye Goo

================================================================================

Area 002 - Valley
    Formation 1 (Ryu: 6/32, Fou-lu: 6/32):
        Scorpion
    Formation 2 (Ryu: 2/32, Fou-lu: 2/32):
        Eye Goo
        Eye Goo
    Formation 3 (Ryu: 2/32, Fou-lu: 6/32):
        Cap
        Cap
    Formation 4 (Ryu: 4/32, Fou-lu: 4/32):
        Eye Goo
        Eye Goo
        Eye Goo
    Formation 5 (Ryu: 4/32, Fou-lu: 2/32):
        Scorpion
        Mage Goo
    Formation 6 (Ryu: 6/32, Fou-lu: 4/32):
        Eye Goo
        Mage Goo
        Eye Goo
    Formation 7 (Ryu: 4/32, Fou-lu: 8/32):
        Cap
        Eye Goo
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Eye Goo
        Scorpion
        Mage Goo

================================================================================

Area 003 - Chamba
    Formation 1 (Ryu: 4/32, Fou-lu: 8/32):
        Zombie
        Gasser
    Formation 2 (Ryu: 6/32, Fou-lu: 12/32):
        Zombie
        Zombie
    Formation 3 (Ryu: 4/32, Fou-lu: 4/32):
        Zombie
        Ghost
        Zombie
    Formation 4 (Ryu: 6/32, Fou-lu: 8/32):
        Gasser
        Gasser
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Zombie
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Ghost
        Ghost
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Gasser
        Ghost

================================================================================

Area 004 - Chamba
    Formation 1 (Ryu: 12/32, Fou-lu: 12/32):
        Zombie
    Formation 2 (Ryu: 10/32, Fou-lu: 10/32):
        Gasser
    Formation 3 (Ryu: 10/32, Fou-lu: 10/32):
        Ghost

================================================================================

Area 005 - Dam (outside)
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Mage Goo
        Flue Goo
        Eye Goo
    Formation 2 (Ryu: 4/32, Fou-lu: 8/32):
        Flue Goo
    Formation 3 (Ryu: 4/32, Fou-lu: 8/32):
        Cap
        Red Cap
        Cap
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Mage Goo
        Flue Goo
        Eye Goo
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        Puspool
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Cap
        Red Cap
        Cap
        Cap
    Formation 7 (Ryu: 2/32, Fou-lu: 0/32):
        Flue Goo
        Flue Goo
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Mage Goo
        Puspool
        Red Cap

================================================================================

Area 006 - Unused?
    Formation 1 (Ryu: 12/32, Fou-lu: 16/32):
        Nut Mage
    Formation 2 (Ryu: 10/32, Fou-lu: 16/32):
        Bandit
    Formation 3 (Ryu: 10/32, Fou-lu: 0/32):
        NutTroop

================================================================================

Area 007 - Dam (tunnels)
    Formation 1 (Ryu: 6/32, Fou-lu: 8/32):
        Tadpole
    Formation 2 (Ryu: 6/32, Fou-lu: 16/32):
        Tadpole
        Tadpole
    Formation 3 (Ryu: 4/32, Fou-lu: 8/32):
        Puspool
        Puspool
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Puspool
    Formation 5 (Ryu: 8/32, Fou-lu: 0/32):
        Army Bat
        Army Bat
        Army Bat
        Army Bat
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Tadpole
        Puspool

================================================================================

Area 008 - Kyria (underground)
    Formation 1 (Ryu: 12/32, Fou-lu: 16/32):
        NutArchr
    Formation 2 (Ryu: 10/32, Fou-lu: 16/32):
        NutTroop
    Formation 3 (Ryu: 10/32, Fou-lu: 0/32):
        Nut Mage

================================================================================

Area 009 - Kyoin
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        Bandit
        Gonghead
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Gonghead
        Gonghead
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Mouse
        Mouse
        Mouse
        Mouse
        Mouse
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Bandit
        Bandit
        Mouse
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Gonghead
        Gonghead
        Gonghead
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Mouse
        Gonghead
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Bandit
        Bandit

================================================================================

Area 010 - Woods
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Flue Goo
    Formation 2 (Ryu: 5/32, Fou-lu: 16/32):
        Flue Goo
        Fungoid
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Fungoid
        Cap
        Fungoid
        Red Cap
    Formation 4 (Ryu: 3/32, Fou-lu: 0/32):
        Cap
        Red Cap
        Cap
        Cap
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Cap
        Red Cap
        Cap
        Flue Goo
    Formation 6 (Ryu: 5/32, Fou-lu: 0/32):
        Fungoid
        Flue Goo
        Fungoid
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Red Cap
        Flue Goo
        Cap
    Formation 8 (Ryu: 3/32, Fou-lu: 0/32):
        Fungoid
        Fungoid

================================================================================

Area 011 - Woods
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Fungoid
        Cap
        Fungoid
        Red Cap
    Formation 2 (Ryu: 6/32, Fou-lu: 16/32):
        Cap
        Red Cap
        Cap
        Fungoid
    Formation 3 (Ryu: 5/32, Fou-lu: 0/32):
        Fungoid
        Fungoid
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Bandit
    Formation 5 (Ryu: 5/32, Fou-lu: 0/32):
        Cap
        Fungoid
        Red Cap
    Formation 6 (Ryu: 6/32, Fou-lu: 0/32):
        Fungoid
        Bandit

================================================================================

Area 012 - Tomb (outside, night)
    Formation 1 (Ryu: 32/32, Fou-lu: 32/32):
        Zaurus

================================================================================

Area 013 - Causeway
    Formation 1 (Ryu: 8/32, Fou-lu: 32/32):
        Gonghead
        Gonghead
        Gonghead
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        Armor
        Armor
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        Gonghead
        Gonghead
    Formation 4 (Ryu: 8/32, Fou-lu: 0/32):
        Gonghead
        Armor
        Gonghead

================================================================================

Area 014 - Plains
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        Gonghead
        Gonghead
        Gonghead
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        Armor
        Armor
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Gonghead
        Gonghead
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Armor
        Mouse
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Mouse
        Mouse
        Mouse
        Mouse
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Mouse
        Armor
        Mouse

================================================================================

Area 015 - Aqueduct (outdoors)[1]
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Flue Goo
        Mage Goo
        Flue Goo
    Formation 2 (Ryu: 4/32, Fou-lu: 16/32):
        GooCount
        Flue Goo
        Mage Goo
    Formation 3 (Ryu: 2/32, Fou-lu: 0/32):
        GooCount
        GooCount
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        GooCount
        Mage Goo
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Eye Goo
        Flue Goo
        Eye Goo
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Flue Goo
        Flue Goo
    Formation 7 (Ryu: 8/32, Fou-lu: 0/32):
        GooCount
    Formation 8 (Ryu: 2/32, Fou-lu: 0/32):
        Eye Goo
        Flue Goo
        Mage Goo

================================================================================

Area 016 - Forest battle area (which?)
    Formation 1 (Ryu: 6/32, Fou-lu: 6/32):
        Wyd
        Wyd
        NutTroop
    Formation 2 (Ryu: 6/32, Fou-lu: 8/32):
        Wyd
        NutTroop
    Formation 3 (Ryu: 4/32, Fou-lu: 6/32):
        Wyd
    Formation 4 (Ryu: 4/32, Fou-lu: 12/32):
        Wyd
        Wyd
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        NutTroop
    Formation 6 (Ryu: 6/32, Fou-lu: 0/32):
        NutTroop
        NutTroop
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Firewyd

================================================================================

Area 017 - Shrine (outside)
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        NutArchr
        NutTroop
    Formation 2 (Ryu: 4/32, Fou-lu: 16/32):
        NutTroop
        Nut Mage
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Nut Mage
        NutArchr
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        NutTroop
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Nut Mage
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        Nut Mage
        NutTroop
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        NutTroop
        NutTroop

================================================================================

Area 018 - Forest battle area (which?)
    Formation 1 (Ryu: 6/32, Fou-lu: 16/32):
        GooCount
    Formation 2 (Ryu: 4/32, Fou-lu: 16/32):
        Flue Goo
        Flue Goo
    Formation 3 (Ryu: 3/32, Fou-lu: 0/32):
        Gonghead
        Gonghead
    Formation 4 (Ryu: 3/32, Fou-lu: 0/32):
        Mage Goo
        Flue Goo
        Mage Goo
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Gonghead
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Bandit
        Bandit
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Bandit
        Gonghead
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        GooCount
        GooCount

================================================================================

Area 019 - Desert battle area (which?)
    Formation 1 (Ryu: 6/32, Fou-lu: 6/32):
        Eye Goo
    Formation 2 (Ryu: 6/32, Fou-lu: 4/32):
        Mage Goo
        Eye Goo
    Formation 3 (Ryu: 4/32, Fou-lu: 4/32):
        Eye Goo
        Eye Goo
    Formation 4 (Ryu: 4/32, Fou-lu: 6/32):
        Scorpion
    Formation 5 (Ryu: 4/32, Fou-lu: 4/32):
        Eye Goo
        Eye Goo
    Formation 6 (Ryu: 6/32, Fou-lu: 4/32):
        Cap
        Cap
    Formation 7 (Ryu: 2/32, Fou-lu: 4/32):
        Cap

================================================================================

Area 020 - Passage to Synesta
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Army Bat
        Army Bat
        Army Bat
    Formation 2 (Ryu: 6/32, Fou-lu: 16/32):
        Army Bat
        Army Bat
        Army Bat
        Army Bat
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Puspool
        Tadpole
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Puspool
        Puspool
    Formation 5 (Ryu: 2/32, Fou-lu: 0/32):
        Tadpole
        Tadpole
        Tadpole
        Tadpole
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Tadpole
        Puspool
        Tadpole
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Puspool
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Puspool
        Tadpole
        Tadpole

================================================================================

Area 021 - Ludia castle (at night)
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Roach
        Roach
    Formation 2 (Ryu: 12/32, Fou-lu: 16/32):
        Troop
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        ToxicFly
        ToxicFly
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Roach
        Roach
        Roach
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        ToxicFly
        ToxicFly
        ToxicFly

================================================================================

Area 022 - Passage to Synesta
    Formation 1 (Ryu: 6/32, Fou-lu: 16/32):
        Army Bat
        Zombie
        Army Bat
        Army Bat
        Army Bat
    Formation 2 (Ryu: 6/32, Fou-lu: 16/32):
        Tadpole
        Tadpole
        Tadpole
        Zombie
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Tadpole
        Zombie
        Tadpole
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Army Bat
        Cadaver
        Army Bat
        Army Bat
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Zombie
        Cadaver
        Zombie
    Formation 6 (Ryu: 6/32, Fou-lu: 0/32):
        Zombie
        Cadaver

================================================================================

Area 023 - ? near Sarai
    Formation 1 (Ryu: 6/32, Fou-lu: 6/32):
        Eye Goo
    Formation 2 (Ryu: 6/32, Fou-lu: 4/32):
        Mage Goo
        Eye Goo
    Formation 3 (Ryu: 4/32, Fou-lu: 4/32):
        Eye Goo
        Eye Goo
    Formation 4 (Ryu: 4/32, Fou-lu: 6/32):
        Scorpion
    Formation 5 (Ryu: 4/32, Fou-lu: 4/32):
        Eye Goo
        Eye Goo
    Formation 6 (Ryu: 6/32, Fou-lu: 4/32):
        Cap
        Cap
    Formation 7 (Ryu: 2/32, Fou-lu: 4/32):
        Cap

================================================================================

Area 024 - Synesta (underground)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Mouse
        Mouse
        Roach
    Formation 2 (Ryu: 5/32, Fou-lu: 0/32):
        Roach
        Roach
    Formation 3 (Ryu: 5/32, Fou-lu: 0/32):
        Mouse
        Mouse
        Mouse
    Formation 4 (Ryu: 5/32, Fou-lu: 0/32):
        ToxicFly
        ToxicFly
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Mouse
        ToxicFly
        Mouse
    Formation 6 (Ryu: 5/32, Fou-lu: 0/32):
        Mouse
        Mouse
        Mouse
        Mouse
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Roach

================================================================================

Area 025 - Wychwood
    Formation 1 (Ryu: 6/32, Fou-lu: 6/32):
        Wyd
        Wyd
        NutTroop
    Formation 2 (Ryu: 6/32, Fou-lu: 8/32):
        Wyd
        NutTroop
    Formation 3 (Ryu: 4/32, Fou-lu: 6/32):
        Wyd
    Formation 4 (Ryu: 4/32, Fou-lu: 12/32):
        Wyd
        Wyd
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        NutTroop
    Formation 6 (Ryu: 6/32, Fou-lu: 0/32):
        NutTroop
        NutTroop
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Firewyd

================================================================================

Area 026 - Ahm Fen
    Formation 1 (Ryu: 8/32, Fou-lu: 16/32):
        Patrol
        Patrol
    Formation 2 (Ryu: 8/32, Fou-lu: 16/32):
        Cracker
        Nut Mage
        Cracker
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Cracker
        Cracker
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Patrol
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        Nut Mage
        Cracker
        Cracker
        Nut Mage

================================================================================

Area 027 - Kurok
    Formation 1 (Ryu: 4/32, Fou-lu: 8/32):
        Flue Goo
        Scorpion
    Formation 2 (Ryu: 4/32, Fou-lu: 8/32):
        Cap
        Red Cap
        Cap
    Formation 3 (Ryu: 4/32, Fou-lu: 8/32):
        Flue Goo
    Formation 4 (Ryu: 4/32, Fou-lu: 4/32):
        Flue Goo
        Mage Goo
    Formation 5 (Ryu: 4/32, Fou-lu: 4/32):
        Mage Goo
        Mage Goo
        Red Cap
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Scorpion
        Flue Goo
        Scorpion
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Scorpion
        Scorpion
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Scorpion
        Red Cap
        Scorpion

================================================================================

Area 028 - Hideout
    Formation 1 (Ryu: 12/32, Fou-lu: 32/32):
        Mouse
        Mouse
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Rat
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Mouse
        Rat
        Mouse
    Formation 4 (Ryu: 12/32, Fou-lu: 0/32):
        Army Bat
        Army Bat
        Army Bat
        Army Bat

================================================================================

Area 029 - Unused?
    Formation 1 (Ryu: 16/32, Fou-lu: 24/32):
        Roach
        Roach
    Formation 2 (Ryu: 8/32, Fou-lu: 8/32):
        Mouse
        Mouse
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        Roach

================================================================================

Area 030 - Unused?[2]
    Formation 1 (Ryu: 8/32, Fou-lu: 8/32):
        Bokta
    Formation 2 (Ryu: 8/32, Fou-lu: 8/32):
        Chkom
    Formation 3 (Ryu: 8/32, Fou-lu: 8/32):
        Nmago
    Formation 4 (Ryu: 4/32, Fou-lu: 4/32):
        Kyo
    Formation 5 (Ryu: 4/32, Fou-lu: 4/32):
        Udy

================================================================================

Area 031 - Unused?[3]
    Formation 1 (Ryu: 16/32, Fou-lu: 16/32):
        BeeTroop
    Formation 2 (Ryu: 16/32, Fou-lu: 16/32):
        ????
        ????
        ????
    Formation 3 (Ryu: 0/32, Fou-lu: 0/32):
        BeeTroop

================================================================================

Area 032 - Mt. Glom
    Formation 1 (Ryu: 8/32, Fou-lu: 32/32):
        Wyd
        Firewyd
        Wyd
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Firewyd
    Formation 3 (Ryu: 10/32, Fou-lu: 0/32):
        Firewyd
        Wyd
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Drake
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Drake
        Drake
    Formation 6 (Ryu: 2/32, Fou-lu: 0/32):
        Drake
        Wyd

================================================================================

Area 033 - Shrine (inside)
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        NutTroop
        NutTroop
        NutTroop
        NutArchr
        NutArchr
        NutArchr
    Formation 2 (Ryu: 4/32, Fou-lu: 16/32):
        NutTroop
        NutArchr
        NutTroop
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        Nut Mage
        NutTroop
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Nut Mage
        Nut Mage
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        NutTroop
        NutArchr
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Nut Mage
        NutTroop
        NutArchr
        Nut Mage
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        NutTroop
        NutTroop
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        NutArchr

================================================================================

Area 034 - Unused?
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Drake
        Drake
    Formation 2 (Ryu: 8/32, Fou-lu: 16/32):
        Catrpilr
        Catrpilr
        Catrpilr
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Catrpilr
        Drake
        Catrpilr
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Catrpilr
        NutTroop
        Catrpilr
    Formation 5 (Ryu: 8/32, Fou-lu: 0/32):
        Drake
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        NutTroop
        NutTroop
    Formation 7 (Ryu: 0/32, Fou-lu: 0/32):
        Catrpilr
        Drake
        NutTroop
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Drake
        Drake
        Drake

================================================================================

Area 035 - Unused?
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Drake
        Drake
    Formation 2 (Ryu: 8/32, Fou-lu: 16/32):
        Catrpilr
        Catrpilr
        Catrpilr
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Catrpilr
        Drake
        Catrpilr
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Catrpilr
        NutTroop
        Catrpilr
    Formation 5 (Ryu: 8/32, Fou-lu: 0/32):
        Drake
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        NutTroop
        NutTroop
    Formation 7 (Ryu: 0/32, Fou-lu: 0/32):
        Catrpilr
        Drake
        NutTroop
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Drake
        Drake
        Drake

================================================================================

Area 036 - Kasq Woods
    Formation 1 (Ryu: 12/32, Fou-lu: 16/32):
        Bilboa
        Bilboa
    Formation 2 (Ryu: 4/32, Fou-lu: 16/32):
        BeeTroop
        BeeTroop
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        BeeTroop
        Bilboa
        BeeTroop
    Formation 4 (Ryu: 8/32, Fou-lu: 0/32):
        Bilboa
        BeeTroop
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Bilboa
        Bilboa
        Bilboa
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        BeeTroop

================================================================================

Area 037 - Kasq Woods
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Bilboa
        Bilboa
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        Nut Mage
        Cracker
        Cracker
        Nut Mage
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Nut Mage
        Bilboa
        Nut Mage
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Bilboa
    Formation 5 (Ryu: 8/32, Fou-lu: 0/32):
        Cracker
        Nut Mage
        Cracker

================================================================================

Area 038 - Wyndia (underground)
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Cadaver
        Cadaver
    Formation 2 (Ryu: 4/32, Fou-lu: 16/32):
        Catrpilr
        Cadaver
        Catrpilr
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Zombie
        ZombieDr
        Cadaver
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Cadaver
        ZombieDr
        Cadaver
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        ZombieDr
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Catrpilr
        Catrpilr
        Catrpilr
        Catrpilr
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        GntRoach
        GntRoach
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Catrpilr
        GntRoach
        Catrpilr

================================================================================

Area 039 - Pung T'ap (inside)
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Cadaver
        Cadaver
    Formation 2 (Ryu: 4/32, Fou-lu: 16/32):
        Drake
        GntRoach
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Zombie
        ZombieDr
        Cadaver
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Cadaver
        ZombieDr
        Cadaver
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        ZombieDr
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        GntRoach
        Drake
        GntRoach
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        GntRoach
        GntRoach
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Drake
        GntRoach
        GntRoach
        Drake

================================================================================

Area 040 - Pung T'ap (outside)
    Formation 1 (Ryu: 8/32, Fou-lu: 16/32):
        Drake
        GntRoach
    Formation 2 (Ryu: 8/32, Fou-lu: 16/32):
        BloodBat
        BloodBat
        Drake
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        BloodBat
        BloodBat
    Formation 4 (Ryu: 8/32, Fou-lu: 0/32):
        BloodBat
        GntRoach
        Drake

================================================================================

Area 041 - Astana Headquarter (inside, 1st floor)
    Formation 1 (Ryu: 12/32, Fou-lu: 16/32):
        ToxicFly
        ToxicFly
    Formation 2 (Ryu: 12/32, Fou-lu: 16/32):
        Armor
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        Armor
        ToxicFly

================================================================================

Area 042 - Astana Headquarter (inside, 1st floor)[4]
    Formation 1 (Ryu: 16/32, Fou-lu: 16/32):
        Gonghead
    Formation 2 (Ryu: 16/32, Fou-lu: 16/32):
        Armor

================================================================================

Area 043 - Astana Headquarter (inside, aqueduct entrance)
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        ToxicFly
        ToxicFly
        ToxicFly
    Formation 2 (Ryu: 6/32, Fou-lu: 16/32):
        Armor
        ToxicFly
        ToxicFly
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        Armor
        ToxicFly
    Formation 4 (Ryu: 8/32, Fou-lu: 0/32):
        Armor
    Formation 5 (Ryu: 3/32, Fou-lu: 0/32):
        ToxicFly
        ToxicFly
    Formation 6 (Ryu: 3/32, Fou-lu: 0/32):
        Armor
        Armor

================================================================================

Area 044 - Astana Headquarter (inside, aqueduct entrance)[5]
    Formation 1 (Ryu: 8/32, Fou-lu: 32/32):
        Gonghead
        Gonghead
        Gonghead
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        Armor
        Armor
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        Gonghead
        Gonghead
    Formation 4 (Ryu: 8/32, Fou-lu: 0/32):
        Gonghead
        Armor
        Gonghead

================================================================================

Area 045 - Hut
    Formation 1 (Ryu: 12/32, Fou-lu: 32/32):
        Snapfly
    Formation 2 (Ryu: 12/32, Fou-lu: 0/32):
        Stingfly
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Snapfly
        Snapfly
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Stingfly
        Stingfly

================================================================================

Area 046 - Unused?
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        Sepoy
        MaskCrab
        Sepoy
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        Wizard
        MaskCrab
        Wizard
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Sepoy
        MaskCrab
        Wizard
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Sepoy
        Sepoy
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        Wizard
        Sepoy
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        MaskCrab
        MaskCrab

================================================================================

Area 047 - Unused?
    Formation 1 (Ryu: 32/32, Fou-lu: 32/32):
        Copycat
    Formation 2 (Ryu: 0/32, Fou-lu: 0/32):
        Wizard
        Sepoy

================================================================================

Area 048 - Fane (outside)
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        BlueBall
        BlueBall
        BlueBall
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        Mud Pup
        Bad Coil
        Mud Pup
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Mud Pup
        Mud Pup
        Mud Pup
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        BlueBall
        BlueBall
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Bad Coil
        Bad Coil
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Mud Pup
        Mud Pup
        Mud Pup
        Bad Coil

================================================================================

Area 049 - Fane (inside)
    Formation 1 (Ryu: 6/32, Fou-lu: 16/32):
        Bollor
        Rollob
    Formation 2 (Ryu: 4/32, Fou-lu: 16/32):
        MaskCrab
        MaskCrab
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        MaskCrab
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Rollob
        MaskCrab
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        MaskCrab
        Rollob
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Rollob
        Rollob
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Bollor
        Bollor

================================================================================

Area 050 - Ice Peak (outside)
    Formation 1 (Ryu: 8/32, Fou-lu: 0/32):
        Icebeak
        Icebeak
        Icebeak
    Formation 2 (Ryu: 8/32, Fou-lu: 32/32):
        Blue Cap
        Blue Cap
        Blue Cap
        Red Cap
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Blue Cap
        Blue Cap
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Icebeak
        Icebeak
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Blue Cap
        Red Cap
        Blue Cap
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Icebeak

================================================================================

Area 051 - Ice Peak (inside)
    Formation 1 (Ryu: 8/32, Fou-lu: 0/32):
        Bilbul
        Bilbul
        Bilbul
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Blue Cap
        Red Cap
        Blue Cap
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Bilbul
        Blue Cap
        Bilbul
        Red Cap
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Bilboa
        Bilbul
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        BloodBat
        BloodBat
        BloodBat
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        BloodBat
        Bilbul
        BloodBat
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Bilboa
        Bilbul
        Bilboa

================================================================================

Area 052 - Ershin's Mind
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        Gulper
        Gulper
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        Spectre
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Gulper
        Spectre
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Gulper
        Gulper
        Gulper
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        Spectre
        Spectre
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Spectre

================================================================================

Area 053 - Unused?
    Formation 1 (Ryu: 32/32, Fou-lu: 32/32):
        Trunked
        Icebeak
        Icebeak

================================================================================

Area 054 - ? before Sinchon
    Formation 1 (Ryu: 8/32, Fou-lu: 0/32):
        Bilbul
        Bilbul
        Bilbul
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Fiend
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Bilbul
        Fiend
        Bilbul
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Bilboa
        Bilbul
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Crawler
        Crawler
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Crawler
        Bilbul
        Crawler
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Bilboa
        Bilbul
        Bilboa

================================================================================

Area 055 - Sinchon
    Formation 1 (Ryu: 8/32, Fou-lu: 0/32):
        Bot
        Bot
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        ProtoBot
        Fiend
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Fiend
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Bot
        Bot
        Bot
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Bot
        ProtoBot
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Fiend
        Bot
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Fiend
        Fiend
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Bot
        ProtoBot

================================================================================

Area 056 - Mt. Yogy (outside)
    Formation 1 (Ryu: 8/32, Fou-lu: 8/32):
        Cairn
    Formation 2 (Ryu: 8/32, Fou-lu: 8/32):
        Lavoid
    Formation 3 (Ryu: 8/32, Fou-lu: 4/32):
        Bilbao
        Bilbao
    Formation 4 (Ryu: 8/32, Fou-lu: 4/32):
        Lavoid
        Lavoid
    Formation 5 (Ryu: 0/32, Fou-lu: 8/32):
        Bilbao

================================================================================

Area 057 - Mt. Yogy (inside)
    Formation 1 (Ryu: 4/32, Fou-lu: 4/32):
        Lavoid
        Cairn
    Formation 2 (Ryu: 6/32, Fou-lu: 6/32):
        Lavoid
    Formation 3 (Ryu: 4/32, Fou-lu: 4/32):
        BlackGoo
        BlackGoo
    Formation 4 (Ryu: 4/32, Fou-lu: 2/32):
        Flue Goo
        BlackGoo
        Flue Goo
    Formation 5 (Ryu: 4/32, Fou-lu: 2/32):
        Lavoid
        Lavoid
    Formation 6 (Ryu: 6/32, Fou-lu: 8/32):
        Cairn
    Formation 7 (Ryu: 2/32, Fou-lu: 0/32):
        BlackGoo
        BlackGoo
        BlackGoo
        Flue Goo
        Flue Goo
        BlackGoo
    Formation 8 (Ryu: 2/32, Fou-lu: 6/32):
        BlackGoo

================================================================================

Area 058 - Unused?
    Formation 1 (Ryu: 6/32, Fou-lu: 8/32):
        Cairn
        Cairn
    Formation 2 (Ryu: 6/32, Fou-lu: 4/32):
        Bilbao
        Bilbao
    Formation 3 (Ryu: 6/32, Fou-lu: 4/32):
        BlackGoo
        BlackGoo
    Formation 4 (Ryu: 6/32, Fou-lu: 8/32):
        BlackGoo
    Formation 5 (Ryu: 2/32, Fou-lu: 8/32):
        Bilbao
    Formation 6 (Ryu: 2/32, Fou-lu: 0/32):
        Cairn
        BlackGoo
        Cairn
    Formation 7 (Ryu: 2/32, Fou-lu: 0/32):
        Bilbao
        Bilbao
        Bilbao
    Formation 8 (Ryu: 2/32, Fou-lu: 0/32):
        Cairn
        BlackGoo
        BlackGoo
        Cairn

================================================================================

Area 059 - Unused?
    Formation 1 (Ryu: 16/32, Fou-lu: 32/32):
        Pikeman
        Archer
    Formation 2 (Ryu: 16/32, Fou-lu: 0/32):
        Pikeman
        Archer
        Pikeman

================================================================================

Area 060 - ? before Abandoned Village
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Yaen
        Yaen
        Yaen
    Formation 2 (Ryu: 6/32, Fou-lu: 32/32):
        Yaen
        Bilbul
        Yaen
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Bilbul
        Bilbul
        Bilbul
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Crawler
        Yaen
        Crawler
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        Yaen
        Yaen
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Crawler
        Crawler

================================================================================

Area 061 - Sanctum (inside)
    Formation 1 (Ryu: 10/32, Fou-lu: 24/32):
        Cyclops
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        Cyclops
        Cyclops
    Formation 3 (Ryu: 2/32, Fou-lu: 0/32):
        Cairn
        Cairn
        Cairn
        Cairn
        Cairn
        Cairn
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Cairn
        Cairn
        Cairn
        Cairn
    Formation 5 (Ryu: 8/32, Fou-lu: 0/32):
        Cairn
        Cyclops
        Cairn
    Formation 6 (Ryu: 0/32, Fou-lu: 8/32):
        Cairn
        Cairn
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Cyclops

================================================================================

Area 062 - Soma (before the hex), Sanctum (entrance), and the forest in Sonne
    Formation 1 (Ryu: 4/32, Fou-lu: 2/32):
        Bilbao
        Bilbao
        Bilbao
    Formation 2 (Ryu: 4/32, Fou-lu: 2/32):
        Morph
        Morph
        Morph
    Formation 3 (Ryu: 4/32, Fou-lu: 4/32):
        Shadow
        Shadow
    Formation 4 (Ryu: 4/32, Fou-lu: 8/32):
        Bandit
        Bandit
    Formation 5 (Ryu: 4/32, Fou-lu: 4/32):
        Shadow
    Formation 6 (Ryu: 4/32, Fou-lu: 4/32):
        Bilbao
        Morph
        Bilbao
    Formation 7 (Ryu: 4/32, Fou-lu: 4/32):
        Bandit
        Shadow
        Bandit
    Formation 8 (Ryu: 4/32, Fou-lu: 4/32):
        Bilbao
        Shadow
        Bilbao

================================================================================

Area 063 - Sanctum (exit)
    Formation 1 (Ryu: 10/32, Fou-lu: 20/32):
        Cyclops
    Formation 2 (Ryu: 6/32, Fou-lu: 8/32):
        Cyclops
        Cyclops
    Formation 3 (Ryu: 2/32, Fou-lu: 0/32):
        Cairn
        Cairn
        Cairn
        Cairn
        Cairn
        Cairn
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Cairn
        Cairn
        Cairn
        Cairn
    Formation 5 (Ryu: 8/32, Fou-lu: 4/32):
        Cairn
        Cyclops
        Cairn
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Cyclops

================================================================================

Area 064 - Mt. Ryft (entrance)
    Formation 1 (Ryu: 6/32, Fou-lu: 0/32):
        Yaen
        Fiend
        Fiend
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Fiend
        Yaen
        Yaen
        Fiend
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        BlueBall
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        BlueBall
        Fiend
        BlueBall
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Yaen
        BlueBall
    Formation 6 (Ryu: 6/32, Fou-lu: 0/32):
        Yaen
        Yaen
        Yaen

================================================================================

Area 065 - Mt. Ryft (inside)
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        Crawler
        Crawler
        Crawler
        Crawler
        Crawler
        Crawler
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Mud Pup
        Yaen
        Yaen
        Mud Pup
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Mud Pup
        Mud Pup
        Mud Pup
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Crawler
        Crawler
        Crawler
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        Yaen
        Mud Pup
        Yaen
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Mud Pup
        Yaen

================================================================================

Area 066 - Mt. Giga
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Saruga
    Formation 2 (Ryu: 6/32, Fou-lu: 32/32):
        Yaen
        Saruga
        Yaen
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Saruga
        Saruga
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Legion
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        Saruga
        Yaen
        Saruga
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Legion
        Saruga
    Formation 7 (Ryu: 2/32, Fou-lu: 0/32):
        Yaen
        Yaen
        Yaen
        Yaen
        Yaen
        Saruga

================================================================================

Area 067 - Cove (outside)
    Formation 1 (Ryu: 16/32, Fou-lu: 32/32):
        Krabby
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        MaskCrab
        MaskCrab
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        MaskCrab
        Krabby
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Krabby

================================================================================

Area 068 - Cove (inside, cave)
    Formation 1 (Ryu: 8/32, Fou-lu: 32/32):
        Sepoy
        Sepoy
        Istalk
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        Wizard
        Wizard
        Istalk
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Sepoy
        Istalk
        Wizard
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Sepoy
        Sepoy
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        Wizard
        Sepoy

================================================================================

Area 069 - Cove (inside, boat)
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        Rollob
        Bollor
        Rollob
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        Bollor
        Rollob
        Bollor
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        Sepoy
        Sepoy
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Rollob
        Bollor
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Bollor
        Rollob
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Bollor
        Sepoy
        Rollob

================================================================================

Area 070 - Unused?
    Formation 1 (Ryu: 0/32, Fou-lu: 32/32):
        Rat Pack
        Rat Pack
        Rat Pack
        Rat Pack
        Rat Pack
        King Rat
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        Gulper
        Istalk
        Gulper
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        Gulper
        Istalk
    Formation 4 (Ryu: 8/32, Fou-lu: 0/32):
        Gulper
        Gulper
        Gulper
        Istalk
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Gulper
        Istalk
        Istalk
        Gulper
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Gulper
        Gulper
        Gulper
        Gulper
        Istalk
        Istalk

================================================================================

Area 071 - Tidal flats (after the entrance from Pabpab)
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Rafresia
        Fragrans
        Rafresia
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Mask
        Mirror
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Rafresia
        Mirror
        Mirror
        Rafresia
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Mandraga
        Fragrans
        Rafresia
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Fragrans
        Mirror
        Fragrans
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Mask
        Mask
        Mirror
        Mirror
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Fragrans
        Mirror
        Rafresia
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Mandraga
        Mask
        Mask
        Mandraga

================================================================================

Area 072 - Tidal flats (entrance from Pabpab)
    Formation 1 (Ryu: 6/32, Fou-lu: 0/32):
        Squirt
        Sandclaw
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Sandclaw
        Sandclaw
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Smasher
        Smasher
        Smasher
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Sandclaw
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Krabby
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Smasher
        Smasher
        Smasher
        Smasher
        Smasher
        Smasher
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Krabby
        Krabby
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Krabby

================================================================================

Area 073 - ? south of Lyp
    Formation 1 (Ryu: 6/32, Fou-lu: 0/32):
        Smasher
        Smasher
        Smasher
        Smasher
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Mask
        Mirror
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Mask
        Mask
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Smasher
        Tar Baby
        Smasher
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Mask
        Mirror
        Mask
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Smasher
        Mask
        Smasher
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Tar Baby
        Tar Baby

================================================================================

Area 074 - Unused?
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        FireAnt
        FireAnt
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        Tar Baby
        Tar Baby
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        FireAnt
        FireAnt
        Tar Baby
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        FireAnt
        FireAnt
        Tar Baby
        Tar Baby
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        FireAnt
        Tar Baby
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        FireAnt
        FireAnt
        FireAnt
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        FireAnt

================================================================================

Area 075 - Mukto (Rider temple), Soma (after the hex)
    Formation 1 (Ryu: 32/32, Fou-lu: 32/32):
        Rider

================================================================================

Area 076 - En Jhou (upper)
    Formation 1 (Ryu: 6/32, Fou-lu: 0/32):
        LizardMn
        LizardMn
        LizardMn
    Formation 2 (Ryu: 5/32, Fou-lu: 32/32):
        LizardMn
        LizardMn
        LizardMn
        Istalk
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        LizardMn
        Istalk
        Ibomb
    Formation 4 (Ryu: 1/32, Fou-lu: 0/32):
        Mimic
        Mimic
    Formation 5 (Ryu: 5/32, Fou-lu: 0/32):
        Ibomb
        Ibomb
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        LizardMn
        LizardMn
    Formation 7 (Ryu: 1/32, Fou-lu: 0/32):
        Mimic
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Ibomb
        LizardMn

================================================================================

Area 077 - En Jhou (lower)
    Formation 1 (Ryu: 12/32, Fou-lu: 0/32):
        Snapfly
    Formation 3 (Ryu: 6/32, Fou-lu: 32/32):
        Snapfly
        Puppeter
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Snapfly
        Snapfly
    Formation 5 (Ryu: 8/32, Fou-lu: 0/32):
        Decoy
        Puppeter
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Stingfly

================================================================================

Area 078 - Shan River
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        LizardMn
        LizardMn
        LizardMn
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        LizardMn
        Generatr
        LizardMn
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Sporeon
        Generatr
        Sporeon
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        LizardMn
        LizardMn
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Generatr
        LizardMn
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Generatr
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Sporeon
        Sporeon
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        LizardMn
        Sporeon
        LizardMn

================================================================================

Area 079 - Shan River
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        BoltArch
        BoltArch
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Bolt Trp
        Bolt Trp
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Generatr
        Generatr
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        BoltArch
        Generatr
        Bolt Trp
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Bolt Trp
        BoltArch
        BoltArch
        Bolt Trp
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Generatr
        Bolt Trp
        Generatr
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Generatr
        Bolt Trp
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        BoltArch
        Bolt Trp
        BoltArch

================================================================================

Area 080 - Tomb (outside, day), ? near tomb (day)
    Formation 1 (Ryu: 6/32, Fou-lu: 0/32):
        Zaurus
    Formation 2 (Ryu: 6/32, Fou-lu: 32/32):
        Egg Gang
        Egg Gang
    Formation 3 (Ryu: 2/32, Fou-lu: 0/32):
        GoldGang
        Egg Gang
    Formation 4 (Ryu: 5/32, Fou-lu: 0/32):
        Morph
        Zaurus
        Morph
    Formation 5 (Ryu: 5/32, Fou-lu: 0/32):
        Morph
        Zaurus
    Formation 6 (Ryu: 3/32, Fou-lu: 0/32):
        Egg Gang
        Egg Gang
        Egg Gang
    Formation 7 (Ryu: 1/32, Fou-lu: 0/32):
        GoldGang
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Egg Gang
        Morph
        Egg Gang

================================================================================

Area 081 - ? near tomb (day)
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Sporeon
        Zaurus
        Sporeon
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Egg Gang
        Egg Gang
        Egg Gang
        Egg Gang
    Formation 3 (Ryu: 2/32, Fou-lu: 0/32):
        GoldGang
        GoldGang
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Egg Gang
        GoldGang
    Formation 5 (Ryu: 2/32, Fou-lu: 0/32):
        Egg Gang
        Egg Gang
        Egg Gang
        GoldGang
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Zaurus
        Zaurus
    Formation 7 (Ryu: 6/32, Fou-lu: 0/32):
        Sporeon
        Egg Gang
        Sporeon
    Formation 8 (Ryu: 6/32, Fou-lu: 0/32):
        Zaurus

================================================================================

Area 082 - Tomb (building exterior, day)
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Morph
        Morph
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Egg Gang
        Zaurus
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        GoldGang
        Zaurus
    Formation 4 (Ryu: 8/32, Fou-lu: 0/32):
        Zaurus
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Morph
        Morph
        Morph
    Formation 6 (Ryu: 2/32, Fou-lu: 0/32):
        Morph
        Zaurus
        Morph
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Egg Gang
        Egg Gang
        Egg Gang
    Formation 8 (Ryu: 2/32, Fou-lu: 0/32):
        Egg Gang
        GoldGang
        Egg Gang

================================================================================

Area 083 - Tomb (inside, stairs going down)
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Guardian
        Guardian
    Formation 2 (Ryu: 6/32, Fou-lu: 32/32):
        DeathBot
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        ProtoBot
        ProtoBot
        ProtoBot
        ProtoBot
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Chopam
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        Guardian
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        DeathBot
        DeathBot
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        ProtoBot
        DeathBot
        DeathBot
        ProtoBot
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Berserkr
        ProtoBot

================================================================================

Area 084 - Tomb (inside)
    Formation 1 (Ryu: 6/32, Fou-lu: 0/32):
        Guardian
        Guardian
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Berserkr
        Guardian
        Berserkr
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Guardian
        DeathBot
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        ProtoBot
        ProtoBot
        Berserkr
        ProtoBot
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        DeathBot
        Berserkr
        DeathBot
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Berserkr
        Guardian
        Guardian
    Formation 7 (Ryu: 6/32, Fou-lu: 0/32):
        Guardian
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        ProtoBot
        Berserkr

================================================================================

Area 085 - Tomb (inside, levitating cube maze)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Guardian
        Guardian
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Guardian
        DeathBot
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        DeathBot
        MorphGoo
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        Guardian
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        DeathBot
        MorphGoo
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo

================================================================================

Area 086 - Mukto (Rider temple entrance)
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        Cyclops
    Formation 2 (Ryu: 0/32, Fou-lu: 0/32):
        Cyclops
        Cyclops
    Formation 3 (Ryu: 0/32, Fou-lu: 0/32):
        Cyclops
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        MorphGoo
        Cyclops
        MorphGoo
    Formation 6 (Ryu: 6/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo

================================================================================

Area 087 - Mukto (entrance)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Cyclops
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Cyclops
        Cyclops
    Formation 3 (Ryu: 0/32, Fou-lu: 0/32):
        Cyclops
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        Cyclops
        MorphGoo
    Formation 6 (Ryu: 8/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        MorphGoo
        MorphGoo
        MorphGoo
        MorphGoo

================================================================================

Area 088 - Astana Headquarter (basement, before the hex)
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        ToxicFly
        ToxicFly
        ToxicFly
    Formation 2 (Ryu: 8/32, Fou-lu: 32/32):
        Krabby
        Krabby
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        ToxicFly
        Krabby
        ToxicFly
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Krabby
        ToxicFly
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Krabby
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Krabby
        ToxicFly
        Krabby
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        ToxicFly
        ToxicFly
        ToxicFly
        ToxicFly
        ToxicFly
        ToxicFly
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Krabby

================================================================================

Area 089 - Astana Headquarter (Elina's viscera)
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Warlok
        Cadaver
        Cadaver
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Warlok
        Zombie
        Zombie
        Zombie
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Warlok
        Zombie
        ZombieDr
        Zombie
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Warlok
        Warlok
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Warlok
        Zombie
        Cadaver
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Warlok
        ZombieDr
        ZombieDr
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Zombie
        Zombie
        Zombie
        Cadaver
        Cadaver
        ZombieDr
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Warlok
        Cadaver
        Zombie

================================================================================

Area 090 - Highway
    Formation 1 (Ryu: 16/32, Fou-lu: 32/32):
        Cyclops
    Formation 2 (Ryu: 16/32, Fou-lu: 0/32):
        Cyclops
        Cyclops
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Cyclops

================================================================================

Area 091 - Chedo (outdoor hostile areas)
    Formation 1 (Ryu: 2/32, Fou-lu: 32/32):
        Scavengr
        Scavengr
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        Shadow
        Scavengr
        Shadow
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Gonghead
        Scavengr
        Gonghead
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Shadow
        Scavengr
        Gonghead
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Shadow
        Shadow
        Shadow
    Formation 7 (Ryu: 6/32, Fou-lu: 0/32):
        Shadow
        Bandit
        Bandit
        Shadow
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Shadow
        Shadow

================================================================================

Area 092 - Chedo (inside the building)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Gonger
        Gonger
        Gonger
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        Shadow
        Shadow
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Gonger
        Shadow
        Gonger
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Gonger
        Gonger
        Gonger
        Gonger
        Gonger
        Gonger
    Formation 6 (Ryu: 8/32, Fou-lu: 0/32):
        Lampkin
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Shadow
        Shadow
        Shadow
    Formation 8 (Ryu: 2/32, Fou-lu: 0/32):
        Bandit
        Bandit
        Bandit
        Bandit
        Bandit
        Shadow

================================================================================

Area 093 - Castle (B3 floor)
    Formation 1 (Ryu: 0/32, Fou-lu: 32/32):
        Horseman
        Horseman
    Formation 2 (Ryu: 16/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
        Shade
        Horseman
    Formation 3 (Ryu: 16/32, Fou-lu: 0/32):
        Shade
        Horseman
        Shade

================================================================================

Area 094 - Castle (4th floor)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Shadow
        Kolpum
        Shadow
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Kolpum
        Chingol
        Chingol
        Kolpum
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Kolpum
        StarGazr
        Chingol
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Chingol
        StarGazr
        Chingol
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Chingol
        Chingol
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Shadow
        Chingol
        Shadow
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Kolpum
        Kolpum
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Shadow
        Shadow
        Shadow
        Shadow
        StarGazr
        StarGazr

================================================================================

Area 095 - Castle (3rd floor)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        StarGazr
        StarGazr
        StarGazr
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
        Karon
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
        StarGazr
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Karon
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Karon
        Shade
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        StarGazr
        StarGazr
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Karon
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
        Shade

================================================================================

Area 096 - Castle (2nd floor)
    Formation 1 (Ryu: 12/32, Fou-lu: 32/32):
        Orochi
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        Kolpum
        Chingol
        Kolpum
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Kolpum
        Chingol
        Chingol
        Kolpum
    Formation 5 (Ryu: 2/32, Fou-lu: 0/32):
        Kolpum
        Kolpum
        Kolpum
        Chingol
        Chingol
        Chingol
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Chingol
        Kolpum
        Chingol

================================================================================

Area 097 - Castle (2nd floor)
    Formation 1 (Ryu: 8/32, Fou-lu: 32/32):
        Shade
        Horseman
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
        Shade
        Horseman
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        Shade
        Horseman
        Shade
    Formation 6 (Ryu: 8/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
        Shade
        Shade

================================================================================

Area 098 - Castle (1st floor)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Kolpum
        Chingol
        Kolpum
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
        Karon
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Karon
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Karon
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Karon
        Shade
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Chingol
        Chingol
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Kolpum
        Kolpum
        Kolpum
        Chingol
        Chingol
        Chingol
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
        Shade

================================================================================

Area 099 - Castle (1st floor)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        GooNurse
        Goo King
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        GooNurse
        Goo King
        Baby Goo
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Eye Goo
        Baby Goo
        Mage Goo
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Eye Goo
        BlackGoo
        Eye Goo
        Mage Goo
        Mage Goo
        GooNurse
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        BlackGoo
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Eye Goo
        Mage Goo
        GooNurse
        Eye Goo
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Baby Goo
        GooNurse
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Baby Goo
        Goo King
        Baby Goo

================================================================================

Area 100 - Castle (B1 floor)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Warder
        Warder
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        StarGazr
        Warder
        StarGazr
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Gecko
        Gecko
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Gecko
        Gecko
        Gecko
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Skullen
        Gecko
        Skullen
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Gecko
        StarGazr
        Gecko
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Skullen
        Skullen
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Gecko
        Gecko

================================================================================

Area 101 - Castle (B1 floor, room with the Dragon Sword)
    Formation 1 (Ryu: 16/32, Fou-lu: 32/32):
        Orochi
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        Skullen
        Orochi
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        Skullen
        Skullen

================================================================================

Area 102 - Castle (B2 floor)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Beihl
        Quisit
        Quisit
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        Beihl
        Quisit
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Beihl
        Quisit
        Quisit
        Quisit
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Skullen
        Skullen
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Quisit
        Skullen
        Skullen
        Quisit
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Quisit
        Quisit
        Quisit
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Beihl
        Skullen
        Quisit
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Beihl
        Beihl

================================================================================

Area 103 - Unused?
    Formation 1 (Ryu: 2/32, Fou-lu: 32/32):
        Gecko
        FireWing
        FireWing
        Gecko
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        FireWing
        FireWing
        FireWing
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Gecko
        Gecko
        Gecko
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Gecko
        Gecko
    Formation 5 (Ryu: 2/32, Fou-lu: 0/32):
        FireWing
        FireWing
        FireWing
        FireWing
    Formation 6 (Ryu: 8/32, Fou-lu: 0/32):
        Gecko
        FireWing
        Gecko

================================================================================

Area 104 - Castle (area below B3)
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Shade
        Titan
        Shade
    Formation 2 (Ryu: 12/32, Fou-lu: 0/32):
        Shade
        Titan
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
    Formation 6 (Ryu: 5/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
        Shade
    Formation 7 (Ryu: 5/32, Fou-lu: 0/32):
        Shade
        Shade
        Shade
        Shade
        Shade
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        Titan

================================================================================

Area 105 - Astana Headquarter (basement, after the hex)
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        Gonger
        Gonger
        Gonger
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        BttlSuit
        BttlSuit
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Gonger
        Gonger
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Gonger
        BttlSuit
        Gonger
    Formation 5 (Ryu: 2/32, Fou-lu: 0/32):
        Gonger
        Gonger
        Gonger
        Gonger
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        BttlSuit
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        BttlSuit
        Gonger

================================================================================

Area 106 - Random battle area around Kasq Woods
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Bilboa
        Bilboa
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        Nut Mage
        Cracker
        Cracker
        Nut Mage
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Nut Mage
        Bilboa
        Nut Mage
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Bilboa
    Formation 5 (Ryu: 8/32, Fou-lu: 0/32):
        Cracker
        Nut Mage
        Cracker

================================================================================

Area 107 - Random battle area around Mt. Yogy
    Formation 1 (Ryu: 4/32, Fou-lu: 2/32):
        Bilbao
        Bilbao
        Bilbao
    Formation 2 (Ryu: 4/32, Fou-lu: 2/32):
        Morph
        Morph
        Morph
    Formation 3 (Ryu: 4/32, Fou-lu: 4/32):
        Shadow
        Shadow
    Formation 4 (Ryu: 4/32, Fou-lu: 8/32):
        Bandit
        Bandit
    Formation 5 (Ryu: 4/32, Fou-lu: 4/32):
        Shadow
    Formation 6 (Ryu: 4/32, Fou-lu: 4/32):
        Bilbao
        Morph
        Bilbao
    Formation 7 (Ryu: 4/32, Fou-lu: 4/32):
        Bandit
        Shadow
        Bandit
    Formation 8 (Ryu: 4/32, Fou-lu: 4/32):
        Bilbao
        Shadow
        Bilbao

================================================================================

Area 108 - Random battle area around Shan River
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        LizardMn
        LizardMn
        LizardMn
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        LizardMn
        Generatr
        LizardMn
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Sporeon
        Generatr
        Sporeon
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        LizardMn
        LizardMn
        LizardMn
        LizardMn
        LizardMn
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Generatr
        LizardMn
        Sporeon
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Generatr
        Generatr
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Sporeon
        Sporeon
        Sporeon
        Sporeon
        Sporeon
        Sporeon
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        LizardMn
        Sporeon
        LizardMn

================================================================================

Area 109 - Random battle area around Tomb
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Sporeon
        Zaurus
        Sporeon
    Formation 2 (Ryu: 2/32, Fou-lu: 32/32):
        Egg Gang
        Egg Gang
        Egg Gang
        Egg Gang
        Egg Gang
        Egg Gang
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        GoldGang
        GoldGang
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Egg Gang
        GoldGang
    Formation 5 (Ryu: 2/32, Fou-lu: 0/32):
        Egg Gang
        Egg Gang
        Egg Gang
        Egg Gang
        Egg Gang
        GoldGang
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Zaurus
        Zaurus
    Formation 7 (Ryu: 6/32, Fou-lu: 0/32):
        Egg Gang
        Egg Gang
        Egg Gang
    Formation 8 (Ryu: 6/32, Fou-lu: 0/32):
        Zaurus

================================================================================

Area 110 - Random battle area[6]
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Bolt Trp
        BoltMage
        BoltArch
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        Nut Mage
        NutTroop
        BoltMage
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Bolt Trp
        BoltMage
        Nut Mage
        Bolt Trp
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Bolt Trp
        BoltArch
        Bolt Trp
        BoltMage
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        NutArchr
        NutArchr
        BoltArch
        BoltArch
        BoltArch
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Bolt Trp
        NutTroop
        NutTroop
        Bolt Trp
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        Nut Mage
        NutTroop
        BoltArch
        BoltArch
        BoltMage
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Bolt Trp
        Bolt Trp
        Bolt Trp
        BoltArch
        BoltMage
        BoltArch

================================================================================

Area 111 - Random battle area north of Astana (first visit), ? south of Shyde
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        GooCount
        GooCount
    Formation 2 (Ryu: 4/32, Fou-lu: 16/32):
        NutTroop
        GooCount
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        NutArchr
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        NutTroop
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        GooCount
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        GooCount
        NutTroop
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        NutTroop
        NutTroop

================================================================================

Area 112 - Random battle area north of Astana (second visit)
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        NutArchr
        NutTroop
    Formation 2 (Ryu: 4/32, Fou-lu: 16/32):
        NutTroop
        Nut Mage
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Nut Mage
        NutArchr
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        NutTroop
        NutTroop
        NutArchr
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        NutTroop
        NutTroop
        NutTroop
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Nut Mage
        Nut Mage
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        Nut Mage
        NutTroop
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        NutTroop
        NutTroop

================================================================================

Area 113 - Random battle area around Ice Peak and Chek
    Formation 1 (Ryu: 6/32, Fou-lu: 0/32):
        Bilbul
        Bilbul
        Bilbul
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Blue Cap
        Red Cap
        Blue Cap
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Bilbul
        Blue Cap
        Bilbul
        Red Cap
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Bilboa
        Bilbul
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        BlueBall
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        BlueBall
        BlueBall
    Formation 7 (Ryu: 6/32, Fou-lu: 0/32):
        Bilboa
        Bilbul
        Bilboa

================================================================================

Area 114 - Random battle area north of Mt. Giga
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Saruga
    Formation 2 (Ryu: 6/32, Fou-lu: 32/32):
        Yaen
        Saruga
        Yaen
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Saruga
        Saruga
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        Legion
    Formation 5 (Ryu: 6/32, Fou-lu: 0/32):
        Saruga
        Yaen
        Saruga
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Legion
        Saruga
    Formation 7 (Ryu: 2/32, Fou-lu: 0/32):
        Yaen
        Yaen
        Yaen
        Yaen
        Yaen
        Saruga

================================================================================

Area 115 - Random battle area around Jungle
    Formation 1 (Ryu: 8/32, Fou-lu: 0/32):
        FireAnt
        FireAnt
    Formation 2 (Ryu: 8/32, Fou-lu: 32/32):
        Mask
        Mirror
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Mask
        Mask
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        FireAnt
    Formation 5 (Ryu: 2/32, Fou-lu: 0/32):
        Mask
        Mirror
        Mask
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        FireAnt
        Mask
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        FireAnt

================================================================================

Area 116 - Random battle area around Pauk
    Formation 1 (Ryu: 12/32, Fou-lu: 32/32):
        Snapfly
    Formation 2 (Ryu: 12/32, Fou-lu: 0/32):
        Stingfly
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Snapfly
        Snapfly
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Stingfly
        Stingfly

================================================================================

Area 117 - Random battle area around Kurok
    Formation 1 (Ryu: 4/32, Fou-lu: 4/32):
        Eye Goo
        Flue Goo
        Mage Goo
    Formation 2 (Ryu: 4/32, Fou-lu: 4/32):
        Flue Goo
        Bandit
    Formation 3 (Ryu: 4/32, Fou-lu: 4/32):
        Bandit
        Bandit
    Formation 4 (Ryu: 4/32, Fou-lu: 4/32):
        Mage Goo
        Mage Goo
        Mage Goo
    Formation 5 (Ryu: 4/32, Fou-lu: 4/32):
        Bandit
        Bandit
        Mage Goo
    Formation 6 (Ryu: 4/32, Fou-lu: 4/32):
        Cap
        Red Cap
        Cap
        Mage Goo
    Formation 7 (Ryu: 4/32, Fou-lu: 4/32):
        Eye Goo
        Flue Goo
        Eye Goo
        Red Cap
    Formation 8 (Ryu: 4/32, Fou-lu: 4/32):
        Cap
        Red Cap
        Cap
        Cap
        Cap
        Cap

================================================================================

Area 118 - Unknown[7]
    Formation 1 (Ryu: 6/32, Fou-lu: 0/32):
        Bilbul
        Bilbul
        Bilbul
        Bilbul
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Fiend
        Bilbul
        Bilbul
        Fiend
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        BlueBall
    Formation 4 (Ryu: 6/32, Fou-lu: 0/32):
        BlueBall
        Fiend
        BlueBall
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Bilbul
        BlueBall
    Formation 6 (Ryu: 6/32, Fou-lu: 0/32):
        Bilbul
        Bilbul
        Bilbul

================================================================================

Area 119 - Astana Headquarter (1st floor, after the hex)
    Formation 1 (Ryu: 6/32, Fou-lu: 32/32):
        Gonger
        Gonger
        Gonger
    Formation 2 (Ryu: 6/32, Fou-lu: 0/32):
        BttlSuit
        BttlSuit
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Gonger
        Gonger
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Gonger
        BttlSuit
        Gonger
    Formation 5 (Ryu: 2/32, Fou-lu: 0/32):
        Gonger
        Gonger
        Gonger
        Gonger
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        BttlSuit
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        BttlSuit
        Gonger

================================================================================

Area 120 - Astana Headquarter (basement, after the hex)
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Gold Fly
        Gold Fly
        Gold Fly
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Gold Fly
        Gold Fly
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Gold Fly
        SaltClaw
        Gold Fly
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        SaltClaw
        Gold Fly
    Formation 5 (Ryu: 8/32, Fou-lu: 0/32):
        SaltClaw
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        SaltClaw
        Gold Fly
        Gold Fly
        Gold Fly
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Gold Fly
        Gold Fly
        Gold Fly
        Gold Fly
        Gold Fly
        Gold Fly
    Formation 8 (Ryu: 0/32, Fou-lu: 0/32):
        SaltClaw

================================================================================

Area 121 - Astana Headquarter (aqueduct entrance, after the hex)
    Formation 1 (Ryu: 4/32, Fou-lu: 16/32):
        Gold Fly
        Gold Fly
        Gold Fly
    Formation 2 (Ryu: 6/32, Fou-lu: 16/32):
        BttlSuit
        Gold Fly
        Gold Fly
    Formation 3 (Ryu: 8/32, Fou-lu: 0/32):
        BttlSuit
        Gold Fly
    Formation 4 (Ryu: 8/32, Fou-lu: 0/32):
        BttlSuit
    Formation 5 (Ryu: 3/32, Fou-lu: 0/32):
        Gold Fly
        Gold Fly
    Formation 6 (Ryu: 3/32, Fou-lu: 0/32):
        BttlSuit
        BttlSuit

================================================================================

Area 122 - Checkpoint (event battle)
    Formation 1 (Ryu: 32/32, Fou-lu: 32/32):
        G.Troop
        Y.Troop

================================================================================

Area 123 - Unused?
    Formation 1 (Ryu: 32/32, Fou-lu: 32/32):
        Warlok
        Zombie
        ZombieDr
        Zombie
        Cadaver
        Cadaver

================================================================================

Area 124 - Random battle area around Highway
    Formation 1 (Ryu: 8/32, Fou-lu: 32/32):
        Lampkin
    Formation 2 (Ryu: 8/32, Fou-lu: 0/32):
        Poppy
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Gold Fly
        Gold Fly
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Gold Fly
        Gold Fly
        Gold Fly
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Gold Fly
        Gold Fly
        Gold Fly
        Gold Fly
    Formation 6 (Ryu: 2/32, Fou-lu: 0/32):
        Gold Fly
        Gold Fly
        Gold Fly
        Gold Fly
        Gold Fly
        Gold Fly
    Formation 7 (Ryu: 2/32, Fou-lu: 0/32):
        Lampkin
        Poppy

================================================================================

Area 125 - Tidal flats (waterfall)
    Formation 1 (Ryu: 4/32, Fou-lu: 0/32):
        Rafresia
        Smasher
        Mandraga
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Fragrans
        Rafresia
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Mandraga
        Rafresia
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Mandraga
        Fragrans
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Mandraga
        Mandraga
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Fragrans
        Fragrans
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Rafresia
        Rafresia
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Smasher
        Smasher

================================================================================

Area 126 - Abandoned village
    Formation 1 (Ryu: 16/32, Fou-lu: 30/32):
        Trunked
        Trunked
        Trunked
        Trunked
        Trunked
        Trunked
    Formation 2 (Ryu: 0/32, Fou-lu: 2/32):
        Trunked
        Trean
        Trunked
        Trean
        Trunked
        Trean
    Formation 3 (Ryu: 0/32, Fou-lu: 0/32):
        Trean
        Trunked
        Trean
        Trunked
        Trean
        Trunked
    Formation 4 (Ryu: 16/32, Fou-lu: 0/32):
        Trean
        Trean
        Trean
        Trean
        Trean
        Trean

================================================================================

Area 127 - Random battle area[6]
    Formation 1 (Ryu: 4/32, Fou-lu: 32/32):
        Bolt Trp
        BoltMage
        BoltArch
    Formation 2 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        Nut Mage
        NutTroop
        BoltMage
    Formation 3 (Ryu: 4/32, Fou-lu: 0/32):
        Bolt Trp
        BoltMage
        Nut Mage
        Bolt Trp
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Bolt Trp
        BoltArch
        Bolt Trp
        BoltMage
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        NutArchr
        NutArchr
        BoltArch
        BoltArch
        BoltArch
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Bolt Trp
        NutTroop
        NutTroop
        Bolt Trp
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        NutArchr
        Nut Mage
        NutTroop
        BoltArch
        BoltMage
        BoltArch
    Formation 8 (Ryu: 4/32, Fou-lu: 0/32):
        Bolt Trp
        Bolt Trp
        Bolt Trp
        BoltArch
        BoltMage
        BoltArch

================================================================================

Area 128 - Chek (event battle)
    Formation 1 (Ryu: 32/32, Fou-lu: 32/32):
        Archer
        Pikeman

================================================================================

Area 129 - Jungle
    Formation 1 (Ryu: 6/32, Fou-lu: 0/32):
        Smasher
        Smasher
        Smasher
        Smasher
    Formation 2 (Ryu: 4/32, Fou-lu: 32/32):
        Mask
        Mirror
    Formation 3 (Ryu: 6/32, Fou-lu: 0/32):
        Mask
        Mask
    Formation 4 (Ryu: 4/32, Fou-lu: 0/32):
        Smasher
        Tar Baby
        Smasher
    Formation 5 (Ryu: 4/32, Fou-lu: 0/32):
        Mask
        Mirror
        Mask
    Formation 6 (Ryu: 4/32, Fou-lu: 0/32):
        Smasher
        Mask
        Smasher
    Formation 7 (Ryu: 4/32, Fou-lu: 0/32):
        Tar Baby
        Tar Baby

================================================================================

Area 130 - Unused
    Formation 1 (Ryu: 8/32, Fou-lu: 8/32):
        Fiend
        Fiend
    Formation 2 (Ryu: 8/32, Fou-lu: 8/32):
        Dummy
    Formation 3 (Ryu: 4/32, Fou-lu: 4/32):
        Eye Goo
        Mage Goo
        Mage Goo
    Formation 4 (Ryu: 6/32, Fou-lu: 6/32):
        Dummy
        Dummy
        Dummy
        Dummy
        Dummy
        Dummy
    Formation 5 (Ryu: 6/32, Fou-lu: 6/32):
        Zaurus



[1]: This AREAB file is also used by the burning forest at night near the tomb,
but it's not active.

[2]: This contains the data of the ghosts in the Faerie Village, but it's
not active.

[3]: This contains the data of the enemies encountered in Kyria when setting off
traps, but it is not active.

[4]: This is the headquarter when Ryu and the party tries to sneak in.

[5]: Dream world.

[6]: I'm not sure about this one, as both AREAB110 and 127 are very similar.

[7]: This can be one of several areas but I'm not sure which as it has a 
desert random battle setting.



[CLOG]--------------------------------------------------------------------------

4. Changelog

--------------------------------------------------------------------------------

25/03/2023      v.Public beta 1     Extracted most of the important information
                                    of non-boss enemies (though some mini-bosses
                                    are inadvertently included). First public
                                    beta release.
26/03/2023      v.Public beta 2     Forgot to add initial behavior. Second
                                    public beta release.
30/03/2023      v.Public beta 3     Fixed some incorrect AI, added bosses with
                                    known mechanics.
31/03/2023      v1.0.               First public release.
18/07/2023      v1.1.               Add information about which enemies trigger
                                    a certain flag.
19/07/2023      v1.1.               Completed formation data.
05/08/2023      v1.2.               Added information about drop rates.